My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Recruits Balloon Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Recruits Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Balloon Bandit Night Witch
Giant Snowball
Bomber Royal Recruits Balloon Night Witch
Zap
Bomber Balloon Bandit Night Witch
Barbarian Barrel
Electro Spirit Bomber Knight Royal Recruits Bandit Night Witch
The Log
Electro Spirit Bomber Royal Recruits Bandit
Earthquake
Bomber
Arrows
Electro Spirit Bomber Royal Recruits Night Witch
Royal Delivery
Electro Spirit Bomber Knight Royal Recruits Balloon Bandit Night Witch
Fireball
Bomber Balloon Bandit Night Witch
Poison
Bomber Royal Recruits Balloon Night Witch
Lightning
Knight Balloon Bandit Night Witch
Rocket
Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Royal Recruits Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Zap Knight Bandit Night Witch Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber Zap Knight

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Balloon Bandit
Bomber
Zap Knight Royal Recruits Bandit
Zap
Balloon Electro Spirit Bomber Knight Royal Recruits Bandit Night Witch
Knight
Balloon Bomber Zap Night Witch
Royal Recruits
Bomber Zap Bandit
Balloon
Zap Knight Electro Spirit Bandit
Bandit
Electro Spirit Bomber Zap Royal Recruits Balloon
Night Witch
Zap Knight

Defense Synergies 1 8

Electro Spirit
Zap
Bomber
Knight Zap Royal Recruits Bandit
Zap
Electro Spirit Bomber Knight Bandit Night Witch
Knight
Bomber Zap Night Witch
Royal Recruits
Bomber
Balloon
Bandit
Bomber Zap
Night Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Royal Recruits
Bomber Zap Knight Royal Recruits Bandit Night Witch
Bomber Knight Royal Recruits Bandit Night Witch
Royal Recruits Night Witch Bomber Knight Bandit
Bomber Royal Recruits
Electro Spirit Bomber Zap Bandit Night Witch
Electro Spirit Zap Night Witch
Electro Spirit Zap Royal Recruits Bandit
Royal Recruits Night Witch
Knight Bomber Royal Recruits Bandit Night Witch
Electro Spirit Bomber Zap Knight Royal Recruits Bandit Night Witch
Zap Night Witch
Royal Recruits Night Witch Bomber Zap Knight Bandit
Bomber Electro Spirit Zap Royal Recruits Night Witch
Royal Recruits Knight Bandit
Zap Royal Recruits Bandit
Bomber Knight Royal Recruits Night Witch
Electro Spirit Bomber Zap Knight Royal Recruits Bandit Night Witch
Zap Electro Spirit Bomber Knight Royal Recruits Bandit
Royal Recruits
Bomber Royal Recruits Electro Spirit Knight Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Zap Bandit
Bandit Bomber Zap Knight
Royal Recruits Bandit Zap Knight
Royal Recruits Zap Knight Bandit Night Witch
Royal Recruits Knight Bandit Night Witch
Electro Spirit Zap
Royal Recruits Knight Bandit Night Witch
Knight Royal Recruits
Zap Royal Recruits Electro Spirit Knight Bandit
Royal Recruits
Knight Royal Recruits
Royal Recruits Zap
Royal Recruits Knight Bandit Night Witch
Royal Recruits Bomber
Royal Recruits Electro Spirit Bomber Zap Knight Night Witch
Electro Spirit Bomber Zap Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits Bandit
Zap Bandit
Bandit
Knight Royal Recruits
Bomber Zap
Electro Spirit Zap
Bomber
Zap
Zap Bandit
Night Witch
Zap Knight Royal Recruits Bandit
Zap
Knight Bandit
Bandit
Zap
Bomber Zap Bandit
Royal Recruits Bandit
Bomber Night Witch
Bomber Zap Bandit
Bomber Zap
Night Witch
Zap Royal Recruits
Zap Electro Spirit Bomber
Zap Bandit
Zap Bandit
Zap Bandit
Zap Night Witch
Zap Electro Spirit
Night Witch
Bomber Zap Bandit Night Witch
Zap Electro Spirit
Zap Electro Spirit Royal Recruits Bandit Night Witch
Zap
Knight
Bomber Zap
Zap
Royal Recruits
Zap Electro Spirit Royal Recruits
Zap
Zap Royal Recruits Bandit

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