My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Recruits Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Recruits Giant Skeleton
Giant Snowball
Barbarians Minion Horde Royal Recruits Little Prince
Zap
Minion Horde Little Prince
Barbarian Barrel
Barbarians Royal Recruits Wizard Giant Skeleton Little Prince
The Log
Barbarians Royal Recruits Mini P.E.K.K.A Giant Skeleton Little Prince
Earthquake
Barbarians
Arrows
Minion Horde Royal Recruits Little Prince
Royal Delivery
Barbarians Minion Horde Royal Recruits Mini P.E.K.K.A Wizard Giant Skeleton Little Prince
Fireball
Barbarians Minion Horde Wizard Little Prince
Poison
Barbarians Minion Horde Royal Recruits Wizard Little Prince
Lightning
Mini P.E.K.K.A Wizard Little Prince
Rocket
Barbarians Minion Horde Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Rocket Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Little Prince Mini P.E.K.K.A Barbarians Minion Horde Wizard Rocket Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Little Prince Mini P.E.K.K.A Barbarians Minion Horde

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Giant Skeleton
Royal Recruits
Mini P.E.K.K.A
Wizard Giant Skeleton Little Prince
Wizard
Mini P.E.K.K.A Giant Skeleton
Rocket
Giant Skeleton
Minion Horde Mini P.E.K.K.A Wizard
Little Prince
Mini P.E.K.K.A

Defense Synergies 0 4

Barbarians
Minion Horde
Minion Horde
Barbarians
Royal Recruits
Mini P.E.K.K.A
Wizard
Wizard
Mini P.E.K.K.A Giant Skeleton
Rocket
Giant Skeleton
Wizard Little Prince
Little Prince
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Royal Recruits Wizard
Barbarians Minion Horde Mini P.E.K.K.A Royal Recruits
Barbarians Minion Horde Mini P.E.K.K.A Rocket Royal Recruits Giant Skeleton
Barbarians Minion Horde Royal Recruits Mini P.E.K.K.A
Barbarians Royal Recruits Mini P.E.K.K.A Rocket Giant Skeleton
Minion Horde Rocket Wizard Little Prince
Rocket Barbarians Royal Recruits Giant Skeleton
Barbarians Minion Horde Mini P.E.K.K.A Royal Recruits
Barbarians Minion Horde Royal Recruits Mini P.E.K.K.A Giant Skeleton Little Prince
Barbarians Minion Horde Royal Recruits Wizard Giant Skeleton
Minion Horde Wizard
Barbarians Minion Horde Royal Recruits Mini P.E.K.K.A Wizard Rocket Giant Skeleton
Wizard Rocket Barbarians Minion Horde Royal Recruits Mini P.E.K.K.A
Barbarians Royal Recruits Mini P.E.K.K.A Minion Horde
Barbarians Minion Horde Rocket Royal Recruits Mini P.E.K.K.A
Barbarians Minion Horde Wizard Royal Recruits Mini P.E.K.K.A
Barbarians Minion Horde Royal Recruits Wizard Little Prince
Wizard Barbarians Royal Recruits Giant Skeleton Little Prince
Barbarians Mini P.E.K.K.A Royal Recruits
Royal Recruits Wizard Barbarians Minion Horde Mini P.E.K.K.A Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Wizard Rocket
Barbarians Royal Recruits Giant Skeleton Minion Horde Mini P.E.K.K.A Rocket
Royal Recruits Mini P.E.K.K.A Rocket Giant Skeleton Barbarians Minion Horde
Barbarians Royal Recruits Giant Skeleton Minion Horde Mini P.E.K.K.A
Wizard Rocket Minion Horde
Royal Recruits Mini P.E.K.K.A Rocket Barbarians Minion Horde Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Barbarians Minion Horde Royal Recruits
Minion Horde Royal Recruits Rocket Giant Skeleton Barbarians Mini P.E.K.K.A
Royal Recruits Barbarians Minion Horde
Barbarians Minion Horde Royal Recruits Mini P.E.K.K.A Giant Skeleton
Royal Recruits Rocket Barbarians Giant Skeleton
Barbarians Royal Recruits Mini P.E.K.K.A Rocket Giant Skeleton Minion Horde Wizard
Royal Recruits Wizard Barbarians Minion Horde
Barbarians Royal Recruits Minion Horde Mini P.E.K.K.A Rocket Giant Skeleton Little Prince
Barbarians Minion Horde Royal Recruits Mini P.E.K.K.A Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Recruits Rocket Giant Skeleton
Rocket Minion Horde Giant Skeleton
Barbarians Royal Recruits Rocket Giant Skeleton
Wizard Rocket Minion Horde
Wizard Minion Horde Rocket
Minion Horde Wizard
Wizard
Wizard
Rocket Minion Horde Mini P.E.K.K.A
Rocket Minion Horde Royal Recruits Wizard
Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Minion Horde Wizard
Minion Horde Royal Recruits Wizard Rocket
Rocket
Minion Horde Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard
Rocket Wizard Little Prince
Rocket Minion Horde Giant Skeleton
Rocket Wizard
Rocket
Rocket Barbarians Minion Horde Royal Recruits
Wizard Little Prince
Minion Horde
Wizard
Wizard
Rocket
Minion Horde Wizard Little Prince
Rocket Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde Giant Skeleton
Rocket Wizard
Minion Horde Barbarians Royal Recruits Rocket
Rocket Wizard
Minion Horde Mini P.E.K.K.A Wizard Rocket
Wizard
Rocket Giant Skeleton
Minion Horde Royal Recruits
Minion Horde Royal Recruits Rocket Giant Skeleton
Rocket
Royal Recruits Rocket Giant Skeleton Little Prince

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