My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Dark Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Dark Prince Inferno Dragon
Giant Snowball
Barbarians Royal Recruits Zappies Royal Hogs Inferno Dragon
Zap
Zappies Royal Hogs Dark Prince Inferno Dragon
Barbarian Barrel
Barbarians Royal Recruits Zappies Royal Hogs Dark Prince
The Log
Barbarians Royal Recruits Zappies Royal Hogs Dark Prince
Earthquake
Barbarians Zappies Royal Hogs
Arrows
Royal Recruits Zappies Royal Hogs
Royal Delivery
Barbarians Royal Recruits Zappies Royal Hogs Dark Prince Inferno Dragon
Fireball
Barbarians Zappies Royal Hogs Inferno Dragon
Poison
Barbarians Royal Recruits Zappies Royal Hogs
Lightning
Dark Prince Inferno Dragon
Rocket
Barbarians Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Zappies Dark Prince Inferno Dragon Barbarians Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Zappies Dark Prince

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Royal Hogs Dark Prince
Barbarians
Royal Recruits
Zappies Royal Hogs
Fireball
Arrows Royal Hogs Dark Prince
Zappies
Royal Recruits Royal Hogs Dark Prince
Royal Hogs
Arrows Royal Recruits Fireball Zappies Dark Prince
Dark Prince
Arrows Fireball Zappies Royal Hogs
Inferno Dragon

Defense Synergies 0 6

Arrows
Barbarians Fireball Dark Prince
Barbarians
Arrows Zappies
Royal Recruits
Fireball
Arrows Zappies Dark Prince
Zappies
Barbarians Fireball
Royal Hogs
Dark Prince
Arrows Fireball
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Zappies
Barbarians Inferno Dragon Royal Recruits Zappies Dark Prince
Barbarians Royal Recruits Zappies Dark Prince Inferno Dragon
Barbarians Royal Recruits Inferno Dragon Zappies Dark Prince
Arrows Barbarians Royal Recruits Fireball Dark Prince
Arrows Fireball Zappies Dark Prince
Inferno Dragon Arrows Fireball Zappies
Arrows Barbarians Royal Recruits Fireball
Barbarians Zappies Inferno Dragon Royal Recruits
Barbarians Royal Recruits Zappies Dark Prince
Barbarians Arrows Royal Recruits Fireball Zappies Dark Prince
Arrows Inferno Dragon Fireball Zappies
Barbarians Royal Recruits Fireball Zappies Dark Prince
Fireball Arrows Barbarians Royal Recruits Zappies Dark Prince
Barbarians Royal Recruits Inferno Dragon Zappies
Barbarians Royal Recruits Fireball Zappies Inferno Dragon
Barbarians Arrows Royal Recruits Fireball Zappies Dark Prince
Arrows Fireball Barbarians Royal Recruits Zappies Dark Prince
Arrows Barbarians Royal Recruits Fireball Zappies Dark Prince Inferno Dragon
Barbarians Royal Recruits Zappies Inferno Dragon
Royal Recruits Dark Prince Arrows Barbarians Fireball Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Fireball Zappies Dark Prince
Fireball Arrows Inferno Dragon
Barbarians Royal Recruits Zappies Dark Prince
Royal Recruits Dark Prince Barbarians Fireball Zappies
Barbarians Royal Recruits Zappies Dark Prince Inferno Dragon
Arrows Fireball Zappies
Royal Recruits Dark Prince Barbarians Fireball Zappies
Barbarians Royal Recruits Zappies Dark Prince Inferno Dragon
Royal Recruits Barbarians Fireball Zappies Dark Prince Inferno Dragon
Royal Recruits Barbarians Zappies Inferno Dragon
Inferno Dragon Barbarians Royal Recruits Zappies Dark Prince
Royal Recruits Arrows Barbarians Fireball Dark Prince
Barbarians Royal Recruits Dark Prince Fireball Zappies
Royal Recruits Barbarians Fireball Zappies
Barbarians Royal Recruits Zappies Fireball Dark Prince Inferno Dragon
Arrows Barbarians Royal Recruits Fireball Zappies Dark Prince Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits
Arrows Fireball
Arrows Fireball
Arrows Barbarians Royal Recruits Fireball Dark Prince
Fireball Arrows Dark Prince
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Fireball
Arrows Royal Recruits Fireball Dark Prince
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Fireball
Arrows Fireball Dark Prince
Arrows Fireball
Fireball
Arrows Fireball
Arrows Barbarians Royal Recruits Fireball
Arrows Fireball Dark Prince
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Fireball Zappies
Fireball
Arrows Fireball
Arrows Fireball Zappies
Arrows Fireball
Barbarians Royal Recruits Fireball Zappies Dark Prince
Fireball Arrows Zappies
Arrows Fireball
Fireball Dark Prince
Arrows Fireball
Arrows Fireball
Royal Recruits Dark Prince
Royal Recruits Fireball Zappies
Fireball Zappies
Royal Recruits Fireball Dark Prince

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