My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Goblin Giant Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Recruits Fisherman
Giant Snowball
Archers Goblin Gang Royal Recruits Fisherman
Zap
Archers Goblin Gang Goblin Giant Fisherman
Barbarian Barrel
Archers Goblin Gang Royal Recruits Electro Wizard
The Log
Archers Goblin Gang Royal Recruits Fisherman
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Royal Recruits
Royal Delivery
Archers Goblin Gang Royal Recruits Fisherman Electro Wizard
Fireball
Archers Goblin Gang Fisherman Electro Wizard
Poison
Archers Goblin Gang Royal Recruits Fisherman Electro Wizard
Lightning
Fisherman Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Goblin Gang Fisherman Poison Electro Wizard Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Goblin Gang Fisherman

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Recruits Goblin Giant Fisherman
Goblin Gang
Royal Recruits Goblin Giant
Royal Recruits
Archers Goblin Gang Electro Wizard
Rage
Goblin Giant Electro Wizard
Poison
Goblin Giant
Goblin Giant
Archers Goblin Gang Rage Poison Fisherman Electro Wizard
Fisherman
Archers Goblin Giant
Electro Wizard
Royal Recruits Rage Goblin Giant

Defense Synergies 0 10

Archers
Goblin Gang Royal Recruits Goblin Giant Fisherman Electro Wizard
Goblin Gang
Archers Royal Recruits Fisherman Electro Wizard
Royal Recruits
Archers Goblin Gang
Rage
Poison
Electro Wizard
Goblin Giant
Archers Electro Wizard
Fisherman
Archers Goblin Gang
Electro Wizard
Archers Goblin Gang Poison Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Giant Electro Wizard
Goblin Gang Royal Recruits Fisherman Electro Wizard
Goblin Gang Fisherman Archers Royal Recruits Electro Wizard
Royal Recruits Goblin Gang Fisherman Electro Wizard
Royal Recruits Poison
Goblin Gang Archers Electro Wizard
Electro Wizard Archers Goblin Gang Poison
Royal Recruits Poison Goblin Giant Electro Wizard
Goblin Gang Royal Recruits Fisherman
Goblin Gang Archers Royal Recruits Fisherman Electro Wizard
Archers Goblin Gang Poison Electro Wizard Royal Recruits Goblin Giant Fisherman
Archers Goblin Gang Poison Electro Wizard
Royal Recruits Goblin Gang Electro Wizard
Goblin Gang Royal Recruits Poison Electro Wizard
Royal Recruits Goblin Gang Electro Wizard
Goblin Gang Royal Recruits Fisherman Electro Wizard
Goblin Gang Royal Recruits Poison Fisherman Electro Wizard
Archers Goblin Gang Royal Recruits Fisherman Electro Wizard
Poison Archers Royal Recruits Fisherman Electro Wizard
Royal Recruits Fisherman Electro Wizard
Goblin Gang Royal Recruits Archers Poison Goblin Giant Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Archers Fisherman Electro Wizard
Poison Electro Wizard Archers Goblin Gang Fisherman
Goblin Gang Royal Recruits Goblin Giant Fisherman Electro Wizard
Goblin Gang Royal Recruits Goblin Giant Fisherman Electro Wizard
Royal Recruits Goblin Gang Goblin Giant Fisherman
Poison Archers Goblin Gang Goblin Giant Electro Wizard
Goblin Gang Royal Recruits Archers Goblin Giant Electro Wizard
Royal Recruits Goblin Giant Fisherman
Royal Recruits Electro Wizard Poison
Royal Recruits Goblin Gang Goblin Giant
Royal Recruits
Royal Recruits Poison Goblin Giant Electro Wizard
Royal Recruits Goblin Gang Goblin Giant
Royal Recruits Archers
Goblin Gang Royal Recruits Electro Wizard Archers Poison Goblin Giant Fisherman
Poison Archers Royal Recruits Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits
Poison Fisherman Electro Wizard
Poison Goblin Giant
Royal Recruits Poison
Poison
Poison Goblin Giant
Archers Poison
Poison
Poison Fisherman
Goblin Gang Poison Fisherman Electro Wizard
Poison Royal Recruits Fisherman Electro Wizard
Poison Archers
Poison Fisherman
Poison Fisherman
Poison Fisherman
Poison
Royal Recruits Poison
Poison
Fisherman
Archers Poison Fisherman Electro Wizard
Poison
Poison
Poison
Fisherman
Royal Recruits Poison
Poison
Fisherman
Poison Fisherman Electro Wizard
Poison Fisherman
Poison Fisherman
Poison Archers Electro Wizard
Electro Wizard Poison
Poison
Poison Electro Wizard
Poison
Electro Wizard Archers Goblin Gang Royal Recruits
Poison Archers Electro Wizard
Poison Goblin Gang Electro Wizard
Poison
Poison
Royal Recruits
Goblin Gang Royal Recruits Poison Electro Wizard
Poison Electro Wizard
Poison Royal Recruits Goblin Giant Electro Wizard

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