My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram Royal Hogs Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Goblin Drill
Giant Snowball
Battle Ram Royal Hogs Baby Dragon Goblin Drill
Zap
Battle Ram Royal Hogs Goblin Drill
Barbarian Barrel
Heal Spirit Battle Ram Royal Hogs Goblin Drill Ice Wizard Royal Ghost
The Log
Heal Spirit Battle Ram Royal Hogs Goblin Drill
Earthquake
Royal Hogs Goblin Drill
Arrows
Heal Spirit Royal Hogs Goblin Drill
Royal Delivery
Heal Spirit Battle Ram Royal Hogs Baby Dragon Goblin Drill Ice Wizard Royal Ghost
Fireball
Battle Ram Royal Hogs Baby Dragon Goblin Drill Ice Wizard
Poison
Royal Hogs Goblin Drill Ice Wizard
Lightning
Battle Ram Baby Dragon Ice Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Baby Dragon Goblin Drill Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Giant Snowball Ice Wizard Royal Ghost Battle Ram Baby Dragon Goblin Drill Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Giant Snowball Ice Wizard Royal Ghost

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Royal Hogs Baby Dragon Goblin Drill Royal Ghost
Heal Spirit
Royal Hogs Battle Ram Baby Dragon Goblin Drill
Battle Ram
Giant Snowball Heal Spirit Royal Hogs Baby Dragon Royal Ghost
Royal Hogs
Giant Snowball Heal Spirit Battle Ram
Baby Dragon
Giant Snowball Heal Spirit Battle Ram Ice Wizard
Goblin Drill
Giant Snowball Heal Spirit Royal Ghost
Ice Wizard
Baby Dragon
Royal Ghost
Giant Snowball Battle Ram Goblin Drill

Defense Synergies 1 5

Giant Snowball
Baby Dragon Goblin Drill Ice Wizard Royal Ghost
Heal Spirit
Battle Ram
Royal Hogs
Baby Dragon
Ice Wizard Giant Snowball
Goblin Drill
Giant Snowball Ice Wizard
Ice Wizard
Baby Dragon Giant Snowball Goblin Drill
Royal Ghost
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Goblin Drill Ice Wizard
Giant Snowball Goblin Drill Ice Wizard
Goblin Drill Ice Wizard
Giant Snowball Baby Dragon Ice Wizard Royal Ghost
Giant Snowball Baby Dragon Ice Wizard
Baby Dragon
Goblin Drill Ice Wizard
Giant Snowball Ice Wizard Royal Ghost
Ice Wizard Giant Snowball Baby Dragon Goblin Drill Royal Ghost
Giant Snowball Baby Dragon Ice Wizard
Goblin Drill Giant Snowball Ice Wizard
Giant Snowball Baby Dragon Goblin Drill Royal Ghost
Goblin Drill
Giant Snowball Goblin Drill
Goblin Drill
Giant Snowball Baby Dragon Goblin Drill Ice Wizard Royal Ghost
Giant Snowball Baby Dragon Goblin Drill Ice Wizard Royal Ghost
Goblin Drill
Royal Ghost Giant Snowball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Royal Ghost
Giant Snowball Baby Dragon Royal Ghost
Goblin Drill
Giant Snowball Baby Dragon Ice Wizard
Ice Wizard
Giant Snowball Baby Dragon
Goblin Drill
Giant Snowball
Baby Dragon
Baby Dragon Goblin Drill
Giant Snowball Baby Dragon Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Goblin Drill Royal Ghost
Giant Snowball Baby Dragon Ice Wizard Royal Ghost
Baby Dragon Goblin Drill
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Ice Wizard
Baby Dragon
Giant Snowball Baby Dragon Ice Wizard
Giant Snowball
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Goblin Drill
Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon Goblin Drill
Giant Snowball Baby Dragon Ice Wizard
Giant Snowball Baby Dragon Ice Wizard Royal Ghost
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Baby Dragon Ice Wizard
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Baby Dragon Ice Wizard
Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon Royal Ghost

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