My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Rascals Elixir Golem Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Rascals Elixir Golem Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Elixir Golem Giant Fisherman
Giant Snowball
Spear Goblins Bats Goblin Gang Fisherman
Zap
Spear Goblins Bats Goblin Gang Fisherman
Barbarian Barrel
Spear Goblins Goblin Gang Rascals Elixir Golem
The Log
Spear Goblins Goblin Gang Rascals Elixir Golem Fisherman
Earthquake
Spear Goblins Goblin Gang Elixir Golem
Arrows
Spear Goblins Bats Goblin Gang Rascals
Royal Delivery
Spear Goblins Bats Goblin Gang Rascals Elixir Golem Fisherman
Fireball
Goblin Gang Rascals Elixir Golem Fisherman
Poison
Spear Goblins Bats Goblin Gang Rascals Elixir Golem Fisherman
Lightning
Fisherman
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Goblin Gang Earthquake Elixir Golem Fisherman Rascals Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Goblin Gang Earthquake

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Rascals Earthquake Elixir Golem Giant
Bats
Giant Rascals Elixir Golem Fisherman
Goblin Gang
Spear Goblins Elixir Golem Giant
Rascals
Spear Goblins Bats
Earthquake
Elixir Golem Giant Spear Goblins
Elixir Golem
Earthquake Spear Goblins Bats Goblin Gang
Giant
Bats Earthquake Spear Goblins Goblin Gang Fisherman
Fisherman
Bats Giant

Defense Synergies 0 9

Spear Goblins
Bats Goblin Gang Rascals Earthquake
Bats
Spear Goblins Rascals Earthquake Fisherman
Goblin Gang
Spear Goblins Rascals Fisherman
Rascals
Spear Goblins Bats Goblin Gang
Earthquake
Spear Goblins Bats
Elixir Golem
Giant
Fisherman
Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins
Bats Goblin Gang Rascals Fisherman
Goblin Gang Fisherman Bats Rascals
Bats Goblin Gang Rascals Fisherman
Earthquake
Goblin Gang Spear Goblins Bats Rascals Earthquake
Bats Spear Goblins Goblin Gang Rascals
Earthquake Rascals
Goblin Gang Rascals Fisherman
Goblin Gang Spear Goblins Rascals Fisherman
Bats Goblin Gang Spear Goblins Rascals Earthquake Fisherman
Spear Goblins Bats Goblin Gang Rascals
Bats Goblin Gang Rascals Earthquake
Bats Goblin Gang Rascals Earthquake
Goblin Gang Rascals
Goblin Gang Rascals Fisherman
Bats Goblin Gang Rascals Fisherman
Spear Goblins Bats Goblin Gang Rascals Fisherman
Earthquake Spear Goblins Bats Rascals Fisherman
Fisherman
Goblin Gang Rascals Spear Goblins Bats Earthquake Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Spear Goblins Fisherman
Goblin Gang Fisherman
Goblin Gang Spear Goblins Bats Rascals Fisherman
Goblin Gang Bats Rascals Fisherman
Goblin Gang Rascals Fisherman
Bats Goblin Gang Rascals
Goblin Gang Rascals Spear Goblins Bats
Rascals Fisherman
Spear Goblins Bats
Goblin Gang
Bats Rascals
Rascals Goblin Gang
Rascals
Goblin Gang Rascals Spear Goblins Bats Fisherman
Bats Rascals Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals
Fisherman
Earthquake
Earthquake Rascals
Earthquake
Spear Goblins Bats
Earthquake
Earthquake
Fisherman
Bats Goblin Gang Fisherman
Earthquake Fisherman
Earthquake Fisherman
Earthquake Fisherman
Earthquake Fisherman
Earthquake Spear Goblins
Earthquake
Earthquake
Bats Fisherman
Earthquake Fisherman
Earthquake
Earthquake
Fisherman
Earthquake
Earthquake
Fisherman
Earthquake Fisherman
Fisherman
Fisherman
Bats
Bats
Earthquake
Earthquake
Earthquake Spear Goblins Bats Goblin Gang
Goblin Gang Rascals
Earthquake
Bats Goblin Gang Rascals
Bats

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