My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Rascals Elixir Golem Musketeer Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Elixir Golem
Giant Snowball
Bomber Archers Musketeer Witch
Zap
Bomber Archers Witch
Barbarian Barrel
Bomber Archers Rascals Elixir Golem Musketeer Witch Electro Wizard
The Log
Bomber Archers Rascals Elixir Golem Musketeer Witch
Earthquake
Bomber Archers Elixir Golem Witch
Arrows
Bomber Archers Rascals Witch
Royal Delivery
Bomber Archers Rascals Elixir Golem Musketeer Witch Electro Wizard
Fireball
Bomber Archers Rascals Elixir Golem Musketeer Witch Electro Wizard
Poison
Bomber Archers Rascals Elixir Golem Musketeer Witch Electro Wizard
Lightning
Musketeer Witch Electro Wizard
Rocket
Rascals Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Elixir Golem Musketeer Electro Wizard Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Elixir Golem

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem
Archers
Arrows Elixir Golem
Arrows
Archers Elixir Golem
Rascals
Musketeer Electro Wizard
Elixir Golem
Bomber Archers Arrows Musketeer Witch
Musketeer
Rascals Elixir Golem
Witch
Elixir Golem
Electro Wizard
Rascals

Defense Synergies 0 7

Bomber
Electro Wizard
Archers
Rascals Witch Electro Wizard
Arrows
Rascals
Archers Musketeer
Elixir Golem
Musketeer
Rascals Electro Wizard
Witch
Archers Electro Wizard
Electro Wizard
Bomber Archers Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Electro Wizard
Bomber Rascals Musketeer Witch Electro Wizard
Witch Bomber Archers Rascals Musketeer Electro Wizard
Witch Bomber Rascals Musketeer Electro Wizard
Bomber Arrows
Arrows Bomber Archers Rascals Musketeer Electro Wizard
Musketeer Electro Wizard Archers Arrows Rascals Witch
Arrows Rascals Musketeer Electro Wizard
Witch Rascals Musketeer
Bomber Archers Rascals Musketeer Electro Wizard
Archers Witch Electro Wizard Bomber Arrows Rascals Musketeer
Arrows Musketeer Archers Rascals Witch Electro Wizard
Bomber Rascals Musketeer Witch Electro Wizard
Bomber Arrows Rascals Witch Electro Wizard
Rascals Electro Wizard
Rascals Electro Wizard
Bomber Arrows Rascals Musketeer Witch Electro Wizard
Arrows Bomber Archers Rascals Musketeer Witch Electro Wizard
Arrows Witch Bomber Archers Rascals Musketeer Electro Wizard
Musketeer Electro Wizard
Bomber Rascals Archers Arrows Musketeer Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Archers Witch Electro Wizard
Electro Wizard Bomber Archers Arrows Musketeer
Rascals Musketeer Witch Electro Wizard
Rascals Musketeer Electro Wizard
Rascals Musketeer Witch
Arrows Archers Rascals Musketeer Witch Electro Wizard
Rascals Archers Musketeer Witch Electro Wizard
Rascals
Electro Wizard Witch
Witch Musketeer
Rascals Musketeer Witch
Arrows Electro Wizard
Rascals Witch
Bomber Archers Rascals Musketeer Witch
Rascals Witch Electro Wizard Bomber Archers Musketeer
Arrows Bomber Archers Rascals Musketeer Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Musketeer
Arrows Musketeer Electro Wizard
Arrows
Arrows Rascals Musketeer
Bomber Arrows
Arrows Musketeer Witch
Bomber Archers Arrows Musketeer Witch
Arrows
Arrows
Musketeer Electro Wizard
Arrows Musketeer Electro Wizard
Archers Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Bomber Arrows Musketeer Witch
Arrows Musketeer
Arrows
Bomber
Bomber Archers Arrows Musketeer Electro Wizard
Bomber Arrows Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Bomber Witch
Witch
Arrows Musketeer Witch Electro Wizard
Arrows Musketeer Witch
Arrows Musketeer
Archers Arrows Musketeer Witch Electro Wizard
Electro Wizard Musketeer Witch
Bomber Arrows Musketeer
Arrows Electro Wizard
Arrows
Electro Wizard Archers Musketeer Witch
Archers Arrows Musketeer Witch Electro Wizard
Arrows
Rascals Musketeer Electro Wizard
Arrows Bomber Musketeer
Arrows
Musketeer
Rascals Musketeer Witch Electro Wizard
Musketeer Witch Electro Wizard
Musketeer Witch Electro Wizard

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