My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Wizard Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Bandit Ram Rider
Giant Snowball
Bats Skeleton Army Ram Rider
Zap
Bats Firecracker Skeleton Army Bandit Ram Rider
Barbarian Barrel
Knight Firecracker Wizard Skeleton Army Bandit
The Log
Firecracker Skeleton Army Bandit Ram Rider
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Knight Firecracker Wizard Skeleton Army Bandit Ram Rider
Fireball
Firecracker Wizard Skeleton Army Bandit Ram Rider
Poison
Bats Firecracker Wizard Skeleton Army
Lightning
Knight Wizard Bandit Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Skeleton Army Bandit Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Bandit Ram Rider
Knight
Bats Firecracker Wizard The Log Ram Rider
Firecracker
Knight Bats Bandit Ram Rider
Wizard
Knight Bandit Ram Rider
Skeleton Army
The Log
Knight Bandit Ram Rider
Bandit
Bats Firecracker Wizard The Log Ram Rider
Ram Rider
Bats Knight Firecracker Wizard The Log Bandit

Defense Synergies 3 16

Bats
Knight Firecracker The Log Bandit
Knight
Bats Firecracker Wizard Skeleton Army The Log
Firecracker
Knight The Log Bats Skeleton Army Bandit
Wizard
Knight Skeleton Army The Log Bandit
Skeleton Army
Knight Firecracker Wizard The Log Bandit
The Log
Firecracker Bats Knight Wizard Skeleton Army Bandit Ram Rider
Bandit
Bats Firecracker Wizard Skeleton Army The Log Ram Rider
Ram Rider
The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard The Log Ram Rider
Skeleton Army Bats Knight Firecracker The Log Bandit Ram Rider
Skeleton Army Ram Rider Bats Knight Bandit
Skeleton Army Bats Knight Firecracker Bandit Ram Rider
Firecracker Skeleton Army The Log
Skeleton Army The Log Bats Firecracker Bandit
Bats Ram Rider Firecracker Wizard
The Log Bandit Ram Rider
Skeleton Army
Knight Skeleton Army Firecracker Bandit
Bats Skeleton Army Knight Firecracker Wizard The Log Bandit Ram Rider
Bats Firecracker Wizard Ram Rider
Skeleton Army Bats Knight Wizard The Log Bandit Ram Rider
Wizard Skeleton Army Bats Firecracker The Log
Skeleton Army Knight Bandit Ram Rider
Skeleton Army The Log Bandit Ram Rider
Wizard Bats Knight Firecracker Skeleton Army
Bats Knight Firecracker Wizard Skeleton Army The Log Bandit Ram Rider
Wizard The Log Bats Knight Firecracker Bandit Ram Rider
Ram Rider
Wizard Skeleton Army Bats Knight Firecracker The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Bandit
Bandit Knight Firecracker Wizard The Log
Skeleton Army Bandit Bats Knight The Log Ram Rider
Skeleton Army Bats Knight The Log Bandit Ram Rider
Knight Skeleton Army Bandit Ram Rider
Firecracker Wizard Bats Ram Rider
Skeleton Army Bats Knight Bandit Ram Rider
Knight Skeleton Army
Bats Knight Firecracker Skeleton Army The Log Bandit
Skeleton Army
Bats Knight
Skeleton Army The Log
Skeleton Army Knight Wizard Bandit Ram Rider
Wizard Firecracker Skeleton Army
Skeleton Army Bats Knight Firecracker The Log
Bats Firecracker Wizard The Log
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log Bandit
Firecracker The Log Bandit Ram Rider
The Log Bandit
Knight Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Bats Ram Rider
Firecracker Wizard The Log
The Log Firecracker Wizard Ram Rider
The Log Firecracker Wizard Bandit Ram Rider
Bats
Firecracker Knight Wizard The Log Bandit Ram Rider
Firecracker Wizard
Knight Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker Wizard The Log Bandit
Firecracker Wizard The Log Bandit
Bats
Firecracker Wizard The Log Bandit
Firecracker Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard
Firecracker The Log Wizard Bandit Ram Rider
Wizard The Log Bandit Ram Rider
Firecracker The Log Bandit
Bats Firecracker Wizard
Bats Firecracker Wizard
Wizard The Log Bandit
Firecracker
Firecracker Wizard The Log
Bats Skeleton Army Bandit
Firecracker Wizard Ram Rider
The Log
Knight Firecracker Wizard
The Log Firecracker Wizard
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Bandit
Firecracker Wizard

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