My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Ram Rider
Giant Snowball
Goblins Battle Ram Zappies Lumberjack Ram Rider
Zap
Goblins Battle Ram Zappies Ram Rider
Barbarian Barrel
Goblins Battle Ram Zappies Lumberjack
The Log
Goblins Battle Ram Zappies Lumberjack Ram Rider
Earthquake
Zappies
Arrows
Goblins Zappies
Royal Delivery
Goblins Battle Ram Zappies Lumberjack Ram Rider
Fireball
Battle Ram Zappies Lumberjack Ram Rider
Poison
Zappies
Lightning
Battle Ram Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Tornado Battle Ram Zappies Lumberjack Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Rage Tornado Battle Ram

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Battle Ram
Goblins Zappies Tornado Lumberjack
Zappies
Battle Ram Rage Lumberjack Ram Rider Mega Knight
Rage
Zappies
Tornado
Battle Ram Ram Rider Mega Knight
Lumberjack
Battle Ram Zappies Ram Rider Mega Knight
Ram Rider
Zappies Tornado Lumberjack Mega Knight
Mega Knight
Zappies Tornado Lumberjack Ram Rider

Defense Synergies 0 7

Goblins
Zappies
Battle Ram
Zappies
Goblins Tornado Lumberjack Mega Knight
Rage
Tornado
Zappies Ram Rider Mega Knight
Lumberjack
Zappies Ram Rider
Ram Rider
Tornado Lumberjack
Mega Knight
Zappies Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Ram Rider
Lumberjack Goblins Zappies Ram Rider Mega Knight
Tornado Lumberjack Ram Rider Mega Knight Goblins Zappies
Lumberjack Goblins Zappies Ram Rider Mega Knight
Tornado Lumberjack Mega Knight
Tornado Goblins Zappies Lumberjack Mega Knight
Tornado Ram Rider Zappies
Ram Rider Mega Knight
Zappies Goblins Tornado Lumberjack
Tornado Goblins Zappies Lumberjack Mega Knight
Goblins Zappies Tornado Lumberjack Ram Rider Mega Knight
Zappies Tornado Ram Rider
Lumberjack Mega Knight Zappies Ram Rider
Mega Knight Goblins Zappies Tornado Lumberjack
Zappies Lumberjack Ram Rider Mega Knight
Tornado Zappies Lumberjack Ram Rider Mega Knight
Mega Knight Goblins Zappies Tornado Lumberjack
Mega Knight Goblins Zappies Tornado Lumberjack Ram Rider
Tornado Zappies Lumberjack Ram Rider Mega Knight
Zappies Tornado Lumberjack Ram Rider
Mega Knight Goblins Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Goblins Zappies
Lumberjack Mega Knight
Zappies Lumberjack Mega Knight Goblins Ram Rider
Lumberjack Mega Knight Zappies Tornado Ram Rider
Zappies Lumberjack Ram Rider Mega Knight
Zappies Tornado Ram Rider
Goblins Zappies Lumberjack Ram Rider
Mega Knight Zappies Lumberjack
Mega Knight Goblins Zappies Tornado
Zappies
Mega Knight Zappies Lumberjack
Mega Knight Tornado
Mega Knight Zappies Lumberjack Ram Rider
Zappies Mega Knight
Zappies Goblins Tornado Lumberjack
Mega Knight Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Ram Rider
Mega Knight
Tornado Ram Rider
Tornado
Tornado Ram Rider
Tornado Ram Rider
Goblins Tornado Lumberjack
Tornado Ram Rider
Tornado
Mega Knight
Tornado
Mega Knight
Tornado Mega Knight
Mega Knight
Tornado
Tornado
Tornado Mega Knight
Tornado Ram Rider
Tornado Ram Rider Mega Knight
Tornado
Tornado
Zappies
Mega Knight
Zappies
Mega Knight
Zappies
Zappies Tornado Ram Rider
Lumberjack Mega Knight
Tornado
Mega Knight
Zappies Tornado
Zappies Tornado
Tornado Mega Knight

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