My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Dark Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Barbarian Barrel Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Goblin Barrel Dark Prince
Giant Snowball
Spear Goblins Battle Ram Goblin Barrel
Zap
Spear Goblins Battle Ram Goblin Barrel Dark Prince
Barbarian Barrel
Spear Goblins Battle Ram Goblin Barrel Dark Prince Electro Wizard
The Log
Spear Goblins Battle Ram Goblin Barrel Dark Prince
Earthquake
Spear Goblins Goblin Barrel
Arrows
Spear Goblins Goblin Barrel
Royal Delivery
Spear Goblins Battle Ram Goblin Barrel Dark Prince Electro Wizard
Fireball
Battle Ram Goblin Barrel Electro Wizard
Poison
Spear Goblins Electro Wizard
Lightning
Battle Ram Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Barbarian Barrel Goblin Barrel Battle Ram Dark Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Barbarian Barrel Goblin Barrel

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Barrel Goblin Barrel Zap Battle Ram Dark Prince Mega Knight
Zap
Battle Ram Electro Wizard Spear Goblins Barbarian Barrel Dark Prince Mega Knight
Battle Ram
Zap Spear Goblins Barbarian Barrel Goblin Barrel Electro Wizard
Barbarian Barrel
Spear Goblins Zap Battle Ram Goblin Barrel Dark Prince Mega Knight
Goblin Barrel
Spear Goblins Dark Prince Battle Ram Barbarian Barrel Mega Knight
Dark Prince
Goblin Barrel Spear Goblins Zap Barbarian Barrel Electro Wizard
Electro Wizard
Zap Battle Ram Dark Prince Mega Knight
Mega Knight
Spear Goblins Zap Barbarian Barrel Goblin Barrel Electro Wizard

Defense Synergies 2 12

Spear Goblins
Zap Barbarian Barrel Dark Prince Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Spear Goblins Barbarian Barrel Dark Prince
Battle Ram
Barbarian Barrel
Spear Goblins Zap Dark Prince Electro Wizard Mega Knight
Goblin Barrel
Dark Prince
Spear Goblins Zap Barbarian Barrel Electro Wizard
Electro Wizard
Zap Spear Goblins Barbarian Barrel Dark Prince Mega Knight
Mega Knight
Zap Spear Goblins Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Barbarian Barrel Electro Wizard
Zap Dark Prince Electro Wizard Mega Knight
Mega Knight Dark Prince Electro Wizard
Dark Prince Electro Wizard Mega Knight
Barbarian Barrel Dark Prince Mega Knight
Barbarian Barrel Spear Goblins Zap Dark Prince Electro Wizard Mega Knight
Electro Wizard Spear Goblins Zap
Zap Barbarian Barrel Electro Wizard Mega Knight
Spear Goblins Barbarian Barrel Dark Prince Electro Wizard Mega Knight
Electro Wizard Spear Goblins Zap Barbarian Barrel Dark Prince Mega Knight
Spear Goblins Zap Electro Wizard
Mega Knight Zap Dark Prince Electro Wizard
Mega Knight Zap Barbarian Barrel Dark Prince Electro Wizard
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Dark Prince Electro Wizard
Mega Knight Spear Goblins Zap Barbarian Barrel Dark Prince Electro Wizard
Zap Barbarian Barrel Spear Goblins Dark Prince Electro Wizard Mega Knight
Electro Wizard
Dark Prince Mega Knight Spear Goblins Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Zap Barbarian Barrel Dark Prince Electro Wizard
Electro Wizard Zap Barbarian Barrel Mega Knight
Mega Knight Spear Goblins Zap Dark Prince Electro Wizard
Dark Prince Mega Knight Zap Barbarian Barrel Electro Wizard
Dark Prince Mega Knight
Zap Electro Wizard
Dark Prince Spear Goblins Electro Wizard
Mega Knight Dark Prince
Zap Electro Wizard Mega Knight Spear Goblins Barbarian Barrel Dark Prince
Mega Knight Dark Prince
Mega Knight Zap Dark Prince Electro Wizard
Dark Prince Mega Knight
Mega Knight
Electro Wizard Spear Goblins Zap Barbarian Barrel Dark Prince
Mega Knight Zap Barbarian Barrel Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Zap Barbarian Barrel Electro Wizard
Barbarian Barrel
Barbarian Barrel Dark Prince
Zap Barbarian Barrel Dark Prince Mega Knight
Spear Goblins Zap
Zap Barbarian Barrel
Zap
Electro Wizard
Zap Barbarian Barrel Dark Prince Electro Wizard
Zap
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Spear Goblins Zap Barbarian Barrel
Barbarian Barrel Mega Knight
Barbarian Barrel
Zap Barbarian Barrel Dark Prince Electro Wizard Mega Knight
Zap Barbarian Barrel Mega Knight
Mega Knight
Zap Barbarian Barrel
Zap Barbarian Barrel Dark Prince Mega Knight
Zap Barbarian Barrel Electro Wizard
Zap Mega Knight
Zap Barbarian Barrel
Zap Electro Wizard
Zap Electro Wizard
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Spear Goblins Barbarian Barrel Dark Prince
Zap Electro Wizard
Barbarian Barrel
Dark Prince Electro Wizard Mega Knight
Zap
Zap
Dark Prince Mega Knight
Zap Electro Wizard
Zap Electro Wizard
Zap Barbarian Barrel Dark Prince Electro Wizard Mega Knight

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