My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Battle Ram Baby Dragon Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Valkyrie Battle Ram Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Balloon
Giant Snowball
Battle Ram Baby Dragon Balloon
Zap
Mortar Royal Giant Battle Ram Balloon
Barbarian Barrel
Mortar Valkyrie Battle Ram Electro Wizard
The Log
Royal Giant Battle Ram
Earthquake
Mortar
Arrows
Royal Delivery
Valkyrie Battle Ram Baby Dragon Balloon Electro Wizard
Fireball
Mortar Battle Ram Baby Dragon Balloon Electro Wizard
Poison
Mortar Balloon Electro Wizard
Lightning
Mortar Valkyrie Battle Ram Baby Dragon Balloon Electro Wizard
Rocket
Mortar Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mortar Valkyrie Battle Ram Baby Dragon Electro Wizard Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mortar Valkyrie Battle Ram

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Balloon Mortar Battle Ram
Mortar
Royal Giant Arrows Baby Dragon
Royal Giant
Arrows Mortar Baby Dragon Electro Wizard
Valkyrie
Balloon Battle Ram Baby Dragon Electro Wizard
Battle Ram
Arrows Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Mortar Royal Giant Valkyrie Battle Ram Balloon Electro Wizard
Balloon
Arrows Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Royal Giant Valkyrie Battle Ram Baby Dragon Balloon

Defense Synergies 0 7

Arrows
Mortar Valkyrie
Mortar
Arrows Valkyrie Baby Dragon Electro Wizard
Royal Giant
Valkyrie
Arrows Mortar Baby Dragon Electro Wizard
Battle Ram
Baby Dragon
Mortar Valkyrie
Balloon
Electro Wizard
Mortar Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Baby Dragon Electro Wizard
Mortar Valkyrie Electro Wizard
Mortar Valkyrie Electro Wizard
Mortar Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Valkyrie Baby Dragon Electro Wizard
Electro Wizard Arrows Mortar Baby Dragon
Arrows Valkyrie Baby Dragon Electro Wizard
Mortar
Valkyrie Electro Wizard
Valkyrie Electro Wizard Arrows Baby Dragon
Arrows Baby Dragon Electro Wizard
Mortar Valkyrie Electro Wizard
Valkyrie Arrows Mortar Baby Dragon Electro Wizard
Mortar Electro Wizard
Mortar Electro Wizard
Arrows Mortar Valkyrie Electro Wizard
Arrows Mortar Valkyrie Baby Dragon Electro Wizard
Arrows Mortar Valkyrie Baby Dragon Electro Wizard
Mortar Electro Wizard
Valkyrie Arrows Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Arrows Mortar Valkyrie Baby Dragon
Valkyrie Electro Wizard
Valkyrie Electro Wizard
Valkyrie
Arrows Baby Dragon Electro Wizard
Valkyrie Electro Wizard
Valkyrie
Electro Wizard Mortar Valkyrie Baby Dragon
Valkyrie
Arrows Valkyrie Electro Wizard
Valkyrie
Valkyrie Baby Dragon
Electro Wizard Mortar Valkyrie Baby Dragon
Arrows Valkyrie Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie Baby Dragon
Arrows Mortar Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Valkyrie
Arrows Mortar Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Mortar Baby Dragon
Arrows Baby Dragon
Arrows Mortar
Electro Wizard
Arrows Mortar Valkyrie Electro Wizard
Arrows Baby Dragon
Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar
Arrows Mortar Baby Dragon Electro Wizard
Arrows Mortar Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Mortar Baby Dragon
Arrows Mortar Valkyrie Baby Dragon
Arrows Mortar Baby Dragon Electro Wizard
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Baby Dragon Electro Wizard
Electro Wizard
Arrows Mortar
Arrows Electro Wizard
Arrows
Electro Wizard
Arrows Baby Dragon Electro Wizard
Arrows
Valkyrie Baby Dragon Electro Wizard
Arrows Mortar Baby Dragon
Arrows
Baby Dragon Electro Wizard
Electro Wizard
Mortar Baby Dragon Electro Wizard

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