My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Zappies Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Royal Hogs Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Royal Hogs Skeleton Army Night Witch Lava Hound
Giant Snowball
Spear Goblins Battle Ram Zappies Royal Hogs Skeleton Army Night Witch Lava Hound
Zap
Spear Goblins Battle Ram Zappies Royal Hogs Skeleton Army Night Witch Lava Hound
Barbarian Barrel
Spear Goblins Battle Ram Zappies Royal Hogs Skeleton Army Night Witch
The Log
Spear Goblins Battle Ram Zappies Royal Hogs Skeleton Army
Earthquake
Spear Goblins Zappies Royal Hogs Skeleton Army
Arrows
Spear Goblins Zappies Royal Hogs Skeleton Army Night Witch Lava Hound
Royal Delivery
Spear Goblins Battle Ram Zappies Royal Hogs Skeleton Army Night Witch Lava Hound
Fireball
Battle Ram Zappies Royal Hogs Skeleton Army Night Witch Lava Hound
Poison
Spear Goblins Zappies Royal Hogs Skeleton Army Night Witch Lava Hound
Lightning
Battle Ram Night Witch
Rocket
Royal Hogs Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Battle Ram Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Skeleton Army Battle Ram Zappies Night Witch Royal Hogs Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Skeleton Army Battle Ram

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Battle Ram Zappies Royal Hogs
Arrows
Royal Hogs Lava Hound Battle Ram Night Witch
Battle Ram
Spear Goblins Arrows Zappies Royal Hogs Lava Hound
Zappies
Spear Goblins Battle Ram Royal Hogs Lava Hound
Royal Hogs
Arrows Spear Goblins Battle Ram Zappies
Skeleton Army
Lava Hound
Night Witch
Arrows Lava Hound
Lava Hound
Arrows Battle Ram Zappies Skeleton Army Night Witch

Defense Synergies 0 5

Spear Goblins
Arrows Zappies Skeleton Army Night Witch
Arrows
Spear Goblins
Battle Ram
Zappies
Spear Goblins Skeleton Army
Royal Hogs
Skeleton Army
Spear Goblins Zappies
Night Witch
Spear Goblins
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zappies
Skeleton Army Zappies Night Witch
Skeleton Army Zappies Night Witch
Skeleton Army Night Witch Zappies
Arrows Skeleton Army
Arrows Skeleton Army Spear Goblins Zappies Night Witch
Spear Goblins Arrows Zappies Night Witch
Arrows
Zappies Skeleton Army Night Witch
Skeleton Army Spear Goblins Zappies Night Witch
Skeleton Army Spear Goblins Arrows Zappies Night Witch
Arrows Spear Goblins Zappies Night Witch
Skeleton Army Night Witch Zappies
Skeleton Army Arrows Zappies Night Witch
Skeleton Army Zappies
Skeleton Army Zappies
Arrows Zappies Skeleton Army Night Witch
Arrows Spear Goblins Zappies Skeleton Army Night Witch
Arrows Spear Goblins Zappies
Zappies
Skeleton Army Spear Goblins Arrows Zappies Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zappies
Arrows
Zappies Skeleton Army Spear Goblins
Skeleton Army Zappies Night Witch
Zappies Skeleton Army Night Witch
Arrows Zappies
Skeleton Army Spear Goblins Zappies Night Witch
Zappies Skeleton Army
Spear Goblins Zappies Skeleton Army
Zappies Skeleton Army
Zappies
Skeleton Army Arrows
Skeleton Army Zappies Night Witch
Zappies Skeleton Army
Zappies Skeleton Army Spear Goblins Night Witch
Arrows Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Spear Goblins
Arrows
Arrows
Arrows
Night Witch
Arrows
Arrows
Arrows
Arrows
Spear Goblins Arrows
Arrows
Arrows
Night Witch
Arrows
Arrows
Night Witch
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Night Witch
Zappies
Night Witch
Arrows Night Witch
Arrows Zappies
Arrows
Spear Goblins Zappies Skeleton Army Night Witch
Arrows Zappies
Arrows
Arrows
Arrows
Zappies
Zappies

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