My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Flying Machine Giant Skeleton Goblin Giant X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Giant Skeleton Goblin Giant X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Giant Skeleton
Giant Snowball
Musketeer Battle Ram Flying Machine Guards
Zap
Battle Ram Flying Machine Guards Goblin Giant X-Bow
Barbarian Barrel
Musketeer Battle Ram Guards Giant Skeleton X-Bow
The Log
Musketeer Battle Ram Guards Giant Skeleton X-Bow
Earthquake
Guards X-Bow
Arrows
Flying Machine Guards
Royal Delivery
Musketeer Battle Ram Flying Machine Guards Giant Skeleton
Fireball
Musketeer Battle Ram Flying Machine X-Bow
Poison
Musketeer Flying Machine Guards X-Bow
Lightning
Musketeer Battle Ram X-Bow
Rocket
Musketeer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Musketeer Battle Ram Flying Machine Rocket Giant Skeleton Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Musketeer Battle Ram Flying Machine

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Battle Ram Giant Skeleton Goblin Giant X-Bow
Battle Ram
Musketeer Flying Machine
Flying Machine
Battle Ram Giant Skeleton Goblin Giant X-Bow
Rocket
X-Bow
Guards
X-Bow
Giant Skeleton
Musketeer Flying Machine X-Bow
Goblin Giant
Musketeer Flying Machine
X-Bow
Musketeer Flying Machine Rocket Guards Giant Skeleton

Defense Synergies 1 6

Musketeer
Guards Flying Machine Giant Skeleton
Battle Ram
Flying Machine
Musketeer Guards Giant Skeleton
Rocket
Guards
Musketeer Flying Machine Giant Skeleton X-Bow
Giant Skeleton
Musketeer Flying Machine Guards
Goblin Giant
X-Bow
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Flying Machine Goblin Giant X-Bow
Musketeer Flying Machine X-Bow
Rocket Musketeer Giant Skeleton
Musketeer Guards
Rocket Giant Skeleton X-Bow
Musketeer Flying Machine Guards X-Bow
Musketeer Rocket Flying Machine X-Bow
Rocket Musketeer Flying Machine Giant Skeleton Goblin Giant X-Bow
Musketeer X-Bow
Guards Musketeer Giant Skeleton
Guards Musketeer Flying Machine Giant Skeleton Goblin Giant X-Bow
Musketeer Flying Machine
Musketeer Flying Machine Rocket Guards Giant Skeleton X-Bow
Rocket Guards X-Bow
X-Bow
Rocket X-Bow
Musketeer X-Bow
Musketeer Flying Machine Guards X-Bow
Musketeer Flying Machine Guards Giant Skeleton
Musketeer
Musketeer Flying Machine Guards Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Skeleton X-Bow
Musketeer Flying Machine Rocket X-Bow
Guards Giant Skeleton Musketeer Rocket Goblin Giant
Rocket Guards Giant Skeleton Musketeer Goblin Giant X-Bow
Giant Skeleton Musketeer Guards Goblin Giant
Rocket Musketeer Flying Machine Goblin Giant
Rocket Guards Musketeer Flying Machine Giant Skeleton Goblin Giant
Giant Skeleton Goblin Giant
Rocket Giant Skeleton Flying Machine X-Bow
Musketeer Guards Goblin Giant
Musketeer Flying Machine Guards Giant Skeleton
Rocket Guards Giant Skeleton Goblin Giant
Rocket Giant Skeleton Guards Goblin Giant
Musketeer Flying Machine
Guards Musketeer Flying Machine Rocket Giant Skeleton Goblin Giant X-Bow
Musketeer Flying Machine Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Flying Machine Rocket Guards Giant Skeleton X-Bow
Musketeer Flying Machine X-Bow
Rocket Flying Machine Giant Skeleton Goblin Giant X-Bow
Musketeer Flying Machine Rocket Guards Giant Skeleton
Rocket
Musketeer Flying Machine Rocket Goblin Giant
Musketeer Flying Machine
X-Bow Flying Machine
Flying Machine X-Bow
Rocket Musketeer Guards X-Bow
Rocket Musketeer Flying Machine X-Bow
Musketeer Flying Machine Rocket
Flying Machine Rocket Musketeer
Musketeer Flying Machine Rocket X-Bow
Musketeer Flying Machine X-Bow
Rocket X-Bow Musketeer Flying Machine
Musketeer Flying Machine Rocket X-Bow
Rocket
Rocket
Rocket Musketeer Flying Machine X-Bow
Rocket Flying Machine X-Bow
Rocket Musketeer Giant Skeleton X-Bow
Rocket
Rocket Musketeer X-Bow
Rocket Musketeer Flying Machine X-Bow
X-Bow Musketeer Flying Machine
Musketeer Flying Machine X-Bow
Rocket Musketeer X-Bow
Musketeer Flying Machine X-Bow
Rocket Musketeer Flying Machine Guards
Musketeer Rocket X-Bow
Rocket
Giant Skeleton
Rocket
Musketeer Flying Machine Rocket Guards X-Bow
Rocket Musketeer Flying Machine
Musketeer Flying Machine Rocket
Musketeer Flying Machine
Rocket Giant Skeleton
Musketeer Flying Machine
Musketeer Flying Machine Rocket Guards Giant Skeleton
Musketeer Flying Machine Rocket
Musketeer Flying Machine Rocket Giant Skeleton Goblin Giant X-Bow

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