My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Battle Ram Executioner Royal Ghost Bandit
The Log
Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram Executioner P.E.K.K.A Royal Ghost Bandit
Fireball
Battle Ram Executioner Bandit
Poison
Executioner
Lightning
Battle Ram Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Tornado Executioner P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Void Royal Ghost Bandit Battle Ram Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Tornado Void Royal Ghost

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Battle Ram Bandit
Battle Ram
Bandit Arrows Tornado P.E.K.K.A Royal Ghost
Tornado
Executioner P.E.K.K.A Battle Ram
Void
Arrows
Executioner
Tornado P.E.K.K.A Bandit
P.E.K.K.A
Arrows Tornado Battle Ram Executioner
Royal Ghost
Battle Ram Bandit
Bandit
Battle Ram Arrows Executioner Royal Ghost

Defense Synergies 2 5

Arrows
Tornado Void P.E.K.K.A Bandit
Battle Ram
Tornado
Executioner P.E.K.K.A Arrows
Void
Arrows
Executioner
Tornado Bandit
P.E.K.K.A
Tornado Arrows
Royal Ghost
Bandit
Arrows Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Executioner
P.E.K.K.A Executioner Bandit
Tornado P.E.K.K.A Void Executioner Bandit
P.E.K.K.A Bandit
Arrows Tornado P.E.K.K.A
Arrows Tornado Executioner Royal Ghost Bandit
Tornado Arrows Void Executioner
Arrows Void P.E.K.K.A Bandit
P.E.K.K.A Tornado
Tornado Royal Ghost Bandit
Executioner Arrows Tornado Royal Ghost Bandit
Arrows Executioner Tornado
P.E.K.K.A Bandit
Executioner Arrows Tornado P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Tornado P.E.K.K.A Bandit
Arrows Tornado Executioner P.E.K.K.A
Arrows Tornado Executioner Royal Ghost Bandit
Arrows Tornado Executioner Royal Ghost Bandit
P.E.K.K.A Tornado
Royal Ghost Arrows Executioner P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void P.E.K.K.A Royal Ghost Bandit
Void Bandit Arrows Executioner Royal Ghost
P.E.K.K.A Bandit
P.E.K.K.A Tornado Bandit
P.E.K.K.A Executioner Bandit
Arrows Executioner Tornado
P.E.K.K.A Void Bandit
P.E.K.K.A
Void P.E.K.K.A Tornado Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Tornado Void
P.E.K.K.A Executioner Bandit
Executioner
Tornado Executioner P.E.K.K.A
Arrows Executioner P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Royal Ghost Bandit
Arrows Void Tornado Executioner Royal Ghost Bandit
Arrows Void Bandit
Arrows Void
Executioner Arrows
Arrows Executioner Tornado
Arrows Tornado Executioner
Arrows Tornado Executioner
Arrows Void Tornado Bandit
Tornado Void
Void Arrows Tornado Bandit
Void Arrows Tornado Executioner
Void Executioner Bandit
Arrows Void Bandit
Arrows
Arrows Executioner Bandit
Arrows Executioner Bandit
Arrows Tornado
Void Arrows Executioner Bandit
Arrows Tornado
Void
Arrows Tornado Void
Void Tornado
Arrows Void
Arrows Tornado Executioner
Arrows Void Tornado Executioner Royal Ghost Bandit
Void Arrows Tornado Bandit
Void Arrows Tornado Bandit
Arrows Tornado Executioner
Void
Void
Void Arrows Bandit
Void Arrows
P.E.K.K.A
Arrows
Void Bandit
Arrows Tornado Executioner
Arrows
Void Executioner
Arrows Executioner
Void Arrows Tornado
Executioner P.E.K.K.A
Tornado
Tornado Void Executioner
Void Tornado Executioner Royal Ghost Bandit

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