My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Battle Ram P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Battle Ram
Zap
Cannon Firecracker Battle Ram
Barbarian Barrel
Knight Cannon Firecracker Valkyrie Battle Ram
The Log
Cannon Firecracker Battle Ram
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Valkyrie Battle Ram P.E.K.K.A Mother Witch
Fireball
Cannon Firecracker Battle Ram Mother Witch
Poison
Cannon Firecracker Mother Witch
Lightning
Knight Cannon Valkyrie Battle Ram Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Battle Ram Poison P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Firecracker Valkyrie Battle Ram Poison Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Cannon Firecracker Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Battle Ram Poison Mother Witch
Cannon
Firecracker
Knight Valkyrie Battle Ram P.E.K.K.A
Valkyrie
Firecracker Battle Ram P.E.K.K.A Mother Witch
Battle Ram
Knight Poison Firecracker Valkyrie P.E.K.K.A Mother Witch
Poison
Battle Ram P.E.K.K.A Knight Mother Witch
P.E.K.K.A
Poison Firecracker Valkyrie Battle Ram Mother Witch
Mother Witch
Knight Valkyrie Battle Ram Poison P.E.K.K.A

Defense Synergies 3 10

Knight
Cannon Firecracker Poison Mother Witch
Cannon
Knight Firecracker Valkyrie Poison Mother Witch
Firecracker
Knight Valkyrie Cannon P.E.K.K.A
Valkyrie
Firecracker Cannon P.E.K.K.A Mother Witch
Battle Ram
Poison
Knight Cannon Mother Witch
P.E.K.K.A
Firecracker Valkyrie
Mother Witch
Knight Cannon Valkyrie Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Valkyrie
P.E.K.K.A Knight Cannon Firecracker Valkyrie
Cannon P.E.K.K.A Knight Valkyrie
Cannon P.E.K.K.A Knight Firecracker Valkyrie
Firecracker Valkyrie Poison P.E.K.K.A
Cannon Firecracker Valkyrie Mother Witch
Cannon Firecracker Poison
Cannon Valkyrie Poison P.E.K.K.A
Cannon P.E.K.K.A
Knight Cannon Firecracker Valkyrie
Valkyrie Poison Mother Witch Knight Cannon Firecracker
Firecracker Poison
Cannon P.E.K.K.A Knight Valkyrie
Valkyrie Cannon Firecracker Poison P.E.K.K.A
P.E.K.K.A Knight Cannon
Cannon P.E.K.K.A
Knight Cannon Firecracker Valkyrie Poison P.E.K.K.A
Cannon Knight Firecracker Valkyrie
Valkyrie Poison Knight Cannon Firecracker Mother Witch
P.E.K.K.A Cannon
Valkyrie Knight Cannon Firecracker Poison P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie P.E.K.K.A
Poison Knight Firecracker Valkyrie
P.E.K.K.A Knight Valkyrie
Valkyrie P.E.K.K.A Knight
P.E.K.K.A Knight Cannon Valkyrie
Firecracker Poison Mother Witch
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Firecracker Valkyrie Poison
P.E.K.K.A Cannon
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Valkyrie Poison
P.E.K.K.A Knight Cannon Valkyrie
Cannon Firecracker Valkyrie
Knight Firecracker Valkyrie Poison P.E.K.K.A
Valkyrie Poison Cannon Firecracker P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Valkyrie
Firecracker Poison
Poison
Knight Firecracker Valkyrie Poison
Poison Firecracker Valkyrie
Firecracker Poison Mother Witch
Firecracker Poison
Poison Firecracker
Poison Firecracker
Poison
Firecracker Poison Knight Valkyrie
Poison Firecracker
Poison Knight Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison
Poison
Firecracker Poison
Firecracker Valkyrie Poison Mother Witch
Poison
Poison
Poison
Firecracker Poison Mother Witch Valkyrie
Firecracker Poison
Poison
Poison Firecracker
Poison Firecracker Mother Witch
Firecracker Poison
Poison
Firecracker Poison
P.E.K.K.A
Firecracker Poison
Poison Firecracker
Poison Knight Firecracker Valkyrie
Firecracker Poison
Poison
Firecracker P.E.K.K.A
Firecracker Poison
Firecracker Poison
Poison Firecracker

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