My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Bandit
Barbarian Barrel
Electro Spirit Firecracker Battle Ram Royal Ghost Bandit
The Log
Electro Spirit Firecracker Battle Ram Bandit
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit
Fireball
Firecracker Battle Ram Bandit
Poison
Firecracker
Lightning
Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Firecracker Royal Ghost Bandit Fireball Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Firecracker Royal Ghost

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball Battle Ram P.E.K.K.A Bandit
Zap
Firecracker Fireball Battle Ram P.E.K.K.A Electro Spirit Royal Ghost Bandit
Firecracker
Zap Battle Ram P.E.K.K.A Bandit
Fireball
Zap Electro Spirit Battle Ram
Battle Ram
Zap Bandit Electro Spirit Firecracker Fireball P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Electro Spirit Firecracker Battle Ram
Royal Ghost
Zap Battle Ram Bandit
Bandit
Battle Ram Electro Spirit Zap Firecracker Royal Ghost

Defense Synergies 1 8

Electro Spirit
Zap
Zap
Fireball Electro Spirit Firecracker P.E.K.K.A Royal Ghost Bandit
Firecracker
Zap P.E.K.K.A Bandit
Fireball
Zap Bandit
Battle Ram
P.E.K.K.A
Zap Firecracker
Royal Ghost
Zap
Bandit
Zap Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
P.E.K.K.A Zap Firecracker Bandit
P.E.K.K.A Bandit
P.E.K.K.A Firecracker Bandit
Firecracker Fireball P.E.K.K.A
Fireball Electro Spirit Zap Firecracker Royal Ghost Bandit
Electro Spirit Zap Firecracker Fireball
Electro Spirit Zap Fireball P.E.K.K.A Bandit
P.E.K.K.A
Firecracker Royal Ghost Bandit
Electro Spirit Zap Firecracker Fireball Royal Ghost Bandit
Zap Firecracker Fireball
P.E.K.K.A Zap Fireball Bandit
Fireball Electro Spirit Zap Firecracker P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Zap Fireball P.E.K.K.A Bandit
Firecracker Fireball P.E.K.K.A
Fireball Electro Spirit Zap Firecracker Royal Ghost Bandit
Zap Electro Spirit Firecracker Fireball Royal Ghost Bandit
P.E.K.K.A
Royal Ghost Electro Spirit Firecracker Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Royal Ghost Bandit
Fireball Bandit Zap Firecracker Royal Ghost
P.E.K.K.A Bandit Zap
P.E.K.K.A Zap Fireball Bandit
P.E.K.K.A Bandit
Firecracker Fireball Electro Spirit Zap
P.E.K.K.A Fireball Bandit
P.E.K.K.A
Zap P.E.K.K.A Electro Spirit Firecracker Fireball Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Bandit
Firecracker Fireball
Electro Spirit Zap Firecracker Fireball P.E.K.K.A
Electro Spirit Zap Firecracker Fireball P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Ghost Bandit
Firecracker Fireball Zap Royal Ghost Bandit
Fireball Bandit
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Electro Spirit Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker Bandit
Fireball
Firecracker Zap Fireball Bandit
Fireball Zap Firecracker
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Zap Firecracker Fireball
Zap Firecracker Fireball Bandit
Firecracker Fireball Bandit
Fireball
Zap Firecracker Fireball Bandit
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Electro Spirit Fireball
Firecracker Fireball Zap Royal Ghost Bandit
Fireball Zap Bandit
Fireball Zap Firecracker Bandit
Zap Firecracker Fireball
Zap Electro Spirit Firecracker Fireball
Fireball
Zap Fireball Bandit
Zap Electro Spirit Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Zap Electro Spirit Fireball Bandit
Fireball Zap Firecracker
Fireball
Fireball Firecracker
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A
Zap Electro Spirit Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Royal Ghost Bandit

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