My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Giant Skeleton X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram X-Bow Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram X-Bow Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Elite Barbarians Battle Ram Giant Skeleton X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Battle Ram Giant Skeleton Graveyard
Giant Snowball
Goblins Spear Goblins Battle Ram Graveyard
Zap
Goblins Spear Goblins Battle Ram X-Bow Graveyard
Barbarian Barrel
Goblins Spear Goblins Elite Barbarians Battle Ram Giant Skeleton X-Bow Graveyard
The Log
Goblins Spear Goblins Elite Barbarians Battle Ram Giant Skeleton X-Bow Graveyard
Earthquake
Spear Goblins X-Bow Graveyard
Arrows
Goblins Spear Goblins Graveyard
Royal Delivery
Goblins Spear Goblins Elite Barbarians Battle Ram Giant Skeleton Graveyard
Fireball
Elite Barbarians Battle Ram X-Bow
Poison
Spear Goblins X-Bow Graveyard
Lightning
Elite Barbarians Battle Ram X-Bow
Rocket
Elite Barbarians X-Bow

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Earthquake Battle Ram Graveyard Elite Barbarians Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Spear Goblins Earthquake Battle Ram

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram X-Bow
Spear Goblins
Elite Barbarians Earthquake Battle Ram Giant Skeleton X-Bow Graveyard
Elite Barbarians
Spear Goblins Battle Ram Graveyard
Earthquake
Spear Goblins Battle Ram Giant Skeleton Graveyard
Battle Ram
Goblins Spear Goblins Elite Barbarians Earthquake Graveyard
Giant Skeleton
Spear Goblins Earthquake X-Bow Graveyard
X-Bow
Goblins Spear Goblins Giant Skeleton
Graveyard
Spear Goblins Elite Barbarians Earthquake Battle Ram Giant Skeleton

Defense Synergies 0 6

Goblins
Giant Skeleton X-Bow
Spear Goblins
Earthquake Giant Skeleton X-Bow
Elite Barbarians
Earthquake
Spear Goblins X-Bow
Battle Ram
Giant Skeleton
Goblins Spear Goblins
X-Bow
Goblins Spear Goblins Earthquake
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins X-Bow
Elite Barbarians Goblins X-Bow
Goblins Elite Barbarians Giant Skeleton
Elite Barbarians Goblins
Elite Barbarians Earthquake Giant Skeleton X-Bow
Goblins Spear Goblins Earthquake X-Bow
Spear Goblins X-Bow
Earthquake Giant Skeleton X-Bow
Goblins Elite Barbarians X-Bow
Elite Barbarians Goblins Spear Goblins Giant Skeleton
Goblins Spear Goblins Earthquake Giant Skeleton X-Bow
Spear Goblins
Elite Barbarians Earthquake Giant Skeleton X-Bow
Goblins Earthquake X-Bow
Elite Barbarians X-Bow
Elite Barbarians X-Bow
Goblins Elite Barbarians X-Bow
Goblins Spear Goblins Elite Barbarians X-Bow
Earthquake Spear Goblins Giant Skeleton
Elite Barbarians
Goblins Spear Goblins Elite Barbarians Earthquake Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Elite Barbarians Giant Skeleton X-Bow
Elite Barbarians X-Bow
Giant Skeleton Goblins Spear Goblins Elite Barbarians
Giant Skeleton Elite Barbarians X-Bow
Giant Skeleton Elite Barbarians
Goblins Spear Goblins Elite Barbarians Giant Skeleton
Giant Skeleton Elite Barbarians
Giant Skeleton Goblins Spear Goblins Elite Barbarians X-Bow
Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton
Elite Barbarians Goblins Spear Goblins Giant Skeleton X-Bow
Elite Barbarians Earthquake Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Giant Skeleton X-Bow
X-Bow
Earthquake Giant Skeleton X-Bow
Earthquake Giant Skeleton
Earthquake
Spear Goblins
Earthquake
Earthquake X-Bow
X-Bow
Goblins Elite Barbarians X-Bow
Earthquake X-Bow
Earthquake Elite Barbarians
Earthquake X-Bow
Earthquake Elite Barbarians X-Bow
Earthquake X-Bow Spear Goblins
Earthquake X-Bow
Earthquake
Earthquake X-Bow
Earthquake X-Bow
Earthquake Giant Skeleton X-Bow
X-Bow
Earthquake X-Bow
Earthquake
X-Bow Earthquake
X-Bow
X-Bow
Elite Barbarians X-Bow
Elite Barbarians
Earthquake X-Bow
Giant Skeleton
Earthquake
Earthquake Spear Goblins X-Bow
Earthquake
Giant Skeleton
Elite Barbarians
Elite Barbarians Giant Skeleton
Giant Skeleton X-Bow

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