My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Battle Ram P.E.K.K.A Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Battle Ram
Giant Snowball
Skeletons Bomber Battle Ram Little Prince
Zap
Skeletons Bomber Battle Ram Little Prince
Barbarian Barrel
Skeletons Bomber Battle Ram Royal Ghost Little Prince
The Log
Skeletons Bomber Battle Ram Little Prince
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber Little Prince
Royal Delivery
Skeletons Bomber Battle Ram P.E.K.K.A Royal Ghost Little Prince
Fireball
Bomber Battle Ram Little Prince
Poison
Bomber Little Prince
Lightning
Battle Ram Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Tornado P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Tornado Royal Ghost Little Prince Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Battle Ram P.E.K.K.A
Arrows
P.E.K.K.A Battle Ram
Battle Ram
Bomber Arrows Tornado P.E.K.K.A Royal Ghost
Tornado
P.E.K.K.A Battle Ram
P.E.K.K.A
Arrows Tornado Bomber Battle Ram
Royal Ghost
Battle Ram Little Prince
Little Prince
Royal Ghost

Defense Synergies 1 13

Skeletons
Bomber Tornado P.E.K.K.A Royal Ghost Little Prince
Bomber
Skeletons Tornado P.E.K.K.A Royal Ghost
Arrows
Tornado P.E.K.K.A Little Prince
Battle Ram
Tornado
P.E.K.K.A Skeletons Bomber Arrows Little Prince
P.E.K.K.A
Tornado Skeletons Bomber Arrows
Royal Ghost
Skeletons Bomber Little Prince
Little Prince
Skeletons Arrows Tornado Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
P.E.K.K.A Skeletons Bomber
Tornado P.E.K.K.A Skeletons Bomber
P.E.K.K.A Skeletons Bomber
Bomber Arrows Tornado P.E.K.K.A
Arrows Tornado Skeletons Bomber Royal Ghost
Tornado Arrows Little Prince
Arrows P.E.K.K.A
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Bomber Royal Ghost Little Prince
Skeletons Bomber Arrows Tornado Royal Ghost
Arrows Tornado
P.E.K.K.A Skeletons Bomber
Bomber Arrows Tornado P.E.K.K.A Royal Ghost
P.E.K.K.A
Tornado P.E.K.K.A
Skeletons Bomber Arrows Tornado P.E.K.K.A
Arrows Bomber Tornado Royal Ghost Little Prince
Arrows Tornado Bomber Royal Ghost Little Prince
P.E.K.K.A Tornado
Bomber Royal Ghost Arrows P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Royal Ghost
Bomber Arrows Royal Ghost
P.E.K.K.A Skeletons
P.E.K.K.A Tornado
P.E.K.K.A Skeletons
Arrows Skeletons Tornado
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Skeletons Tornado
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Arrows Tornado
P.E.K.K.A Skeletons
Bomber
Skeletons Bomber Tornado P.E.K.K.A Little Prince
Arrows Bomber P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Tornado Royal Ghost
Arrows
Arrows
Bomber Arrows
Arrows Tornado
Bomber Arrows Tornado
Arrows Tornado
Arrows Tornado
Tornado
Arrows Tornado
Arrows Tornado
Arrows
Arrows
Bomber Arrows
Arrows
Arrows Tornado
Bomber
Bomber Arrows
Bomber Arrows Tornado Little Prince
Arrows Tornado
Tornado
Arrows
Arrows Tornado Bomber Little Prince
Arrows Tornado Royal Ghost
Arrows Tornado
Arrows Tornado
Arrows Tornado Little Prince
Bomber Arrows
Arrows
P.E.K.K.A
Arrows
Arrows Tornado
Arrows
Arrows Bomber
Arrows Tornado
P.E.K.K.A
Tornado
Tornado
Tornado Royal Ghost Little Prince

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