My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Balloon Ice Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Battle Healer Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Balloon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Drill Balloon
Giant Snowball
Fire Spirit Battle Ram Goblin Drill Balloon
Zap
Fire Spirit Battle Ram Goblin Drill Balloon
Barbarian Barrel
Fire Spirit Battle Ram Goblin Drill Ice Wizard
The Log
Fire Spirit Battle Ram Goblin Drill
Earthquake
Goblin Drill
Arrows
Fire Spirit Goblin Drill
Royal Delivery
Fire Spirit Battle Ram Battle Healer Goblin Drill Balloon Ice Wizard
Fireball
Battle Ram Battle Healer Goblin Drill Balloon Ice Wizard
Poison
Battle Healer Goblin Drill Balloon Ice Wizard
Lightning
Battle Ram Battle Healer Balloon Ice Wizard Monk
Rocket
Battle Healer Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Battle Healer Tornado Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tornado Ice Wizard Battle Ram Battle Healer Goblin Drill Balloon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Tornado Ice Wizard Battle Ram

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Battle Ram Battle Healer Balloon
Battle Ram
Fire Spirit Battle Healer Tornado
Battle Healer
Fire Spirit Battle Ram Tornado Balloon Ice Wizard
Tornado
Battle Ram Battle Healer Balloon Ice Wizard
Goblin Drill
Fire Spirit Balloon
Balloon
Fire Spirit Battle Healer Tornado Goblin Drill Ice Wizard
Ice Wizard
Battle Healer Tornado Balloon
Monk

Defense Synergies 1 7

Fire Spirit
Battle Healer Tornado Goblin Drill
Battle Ram
Battle Healer
Fire Spirit Tornado Ice Wizard
Tornado
Ice Wizard Fire Spirit Battle Healer Goblin Drill
Goblin Drill
Fire Spirit Tornado Ice Wizard
Balloon
Ice Wizard
Tornado Battle Healer Goblin Drill
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Battle Healer Goblin Drill Ice Wizard Monk
Tornado Fire Spirit Goblin Drill Ice Wizard
Goblin Drill Ice Wizard Monk
Battle Healer Tornado Monk
Tornado Fire Spirit Ice Wizard
Tornado Fire Spirit Ice Wizard
Battle Healer Monk
Tornado Goblin Drill Ice Wizard
Tornado Fire Spirit Battle Healer Ice Wizard
Ice Wizard Tornado Goblin Drill
Tornado Ice Wizard
Goblin Drill Fire Spirit Battle Healer Ice Wizard
Fire Spirit Tornado Goblin Drill
Goblin Drill
Tornado Monk Goblin Drill
Tornado Goblin Drill
Fire Spirit Battle Healer Tornado Goblin Drill Ice Wizard
Tornado Goblin Drill Fire Spirit Battle Healer Ice Wizard
Tornado Goblin Drill
Fire Spirit Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Battle Healer Monk
Battle Healer
Battle Healer Tornado Monk
Battle Healer Goblin Drill
Fire Spirit Tornado Ice Wizard Monk
Battle Healer Ice Wizard
Battle Healer
Tornado Monk
Goblin Drill
Monk Tornado
Battle Healer Tornado Goblin Drill Monk
Battle Healer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill Monk
Monk Tornado Ice Wizard
Goblin Drill
Fire Spirit
Fire Spirit Tornado Ice Wizard Monk
Fire Spirit Tornado
Fire Spirit Tornado Ice Wizard
Monk Tornado
Fire Spirit Tornado
Monk Tornado
Monk Fire Spirit Tornado
Fire Spirit
Monk
Goblin Drill
Monk Tornado
Fire Spirit Monk
Fire Spirit Tornado Monk
Monk
Tornado
Tornado Monk
Goblin Drill Monk
Tornado Fire Spirit Ice Wizard
Tornado Ice Wizard Monk
Tornado Monk
Tornado
Fire Spirit Tornado Ice Wizard
Monk
Monk
Fire Spirit
Fire Spirit Tornado Ice Wizard Monk
Monk Tornado
Tornado
Tornado
Tornado Monk

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