My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Tombstone Battle Ram Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Battle Ram Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Battle Ram Skeleton King
Giant Snowball
Archers Royal Recruits Tombstone Battle Ram Skeleton King
Zap
Archers Tombstone Battle Ram Skeleton King
Barbarian Barrel
Electro Spirit Archers Royal Recruits Tombstone Battle Ram Skeleton King
The Log
Electro Spirit Archers Royal Recruits Tombstone Battle Ram Skeleton King
Earthquake
Archers Tombstone Skeleton King
Arrows
Electro Spirit Archers Royal Recruits Tombstone Skeleton King
Royal Delivery
Electro Spirit Archers Royal Recruits Battle Ram Skeleton King
Fireball
Archers Tombstone Battle Ram Skeleton King
Poison
Archers Royal Recruits Tombstone Skeleton King
Lightning
Tombstone Battle Ram Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits Tombstone Battle Ram

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Arrows Tombstone Void Battle Ram Skeleton King Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Archers Arrows Tombstone

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram
Archers
Arrows Royal Recruits Battle Ram
Arrows
Void Archers Battle Ram
Royal Recruits
Archers Battle Ram
Tombstone
Battle Ram
Electro Spirit Archers Arrows Royal Recruits
Void
Arrows
Skeleton King

Defense Synergies 1 6

Electro Spirit
Archers
Royal Recruits Tombstone Skeleton King
Arrows
Tombstone Void
Royal Recruits
Archers Tombstone
Tombstone
Skeleton King Archers Arrows Royal Recruits
Battle Ram
Void
Arrows
Skeleton King
Tombstone Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Tombstone Void
Royal Recruits Tombstone
Archers Royal Recruits Tombstone Void
Royal Recruits Tombstone Skeleton King
Arrows Royal Recruits Tombstone
Arrows Electro Spirit Archers
Electro Spirit Archers Arrows Tombstone Void
Electro Spirit Arrows Royal Recruits Void
Royal Recruits Tombstone Skeleton King
Archers Royal Recruits
Archers Electro Spirit Arrows Royal Recruits Tombstone Skeleton King
Arrows Archers
Royal Recruits Tombstone
Electro Spirit Arrows Royal Recruits Tombstone Skeleton King
Royal Recruits Tombstone Skeleton King
Royal Recruits
Arrows Royal Recruits Tombstone
Arrows Tombstone Electro Spirit Archers Royal Recruits
Arrows Electro Spirit Archers Royal Recruits Tombstone
Royal Recruits
Royal Recruits Electro Spirit Archers Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Tombstone Void
Void Archers Arrows
Royal Recruits Tombstone
Royal Recruits
Royal Recruits Tombstone
Arrows Electro Spirit Archers
Royal Recruits Archers Tombstone Void
Royal Recruits
Royal Recruits Void Electro Spirit Tombstone
Royal Recruits Tombstone
Royal Recruits Tombstone
Royal Recruits Arrows Void
Royal Recruits Tombstone Skeleton King
Royal Recruits Archers
Royal Recruits Tombstone Electro Spirit Archers Skeleton King
Arrows Electro Spirit Archers Royal Recruits Skeleton King
Arrows Tombstone Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Royal Recruits
Arrows Void
Arrows Void
Arrows Royal Recruits Void
Arrows
Arrows Electro Spirit
Archers Arrows
Arrows
Arrows Void
Void
Void Arrows Royal Recruits
Void Archers Arrows
Void
Arrows Void
Arrows
Arrows
Arrows Royal Recruits
Arrows
Void Archers Arrows
Arrows
Void
Arrows Void
Void
Arrows Royal Recruits Void
Arrows Electro Spirit
Arrows Void
Void Arrows
Void Arrows
Archers Arrows
Electro Spirit Void
Void
Void Arrows
Void Electro Spirit Arrows
Arrows
Electro Spirit Archers Royal Recruits Tombstone Void
Archers Arrows
Arrows
Void
Arrows Skeleton King
Void Arrows
Royal Recruits
Electro Spirit Royal Recruits Skeleton King
Void
Void Royal Recruits

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