My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Cannon Musketeer
Zap
Skeletons Cannon Royal Giant
Barbarian Barrel
Skeletons Cannon Musketeer
The Log
Skeletons Cannon Royal Giant Musketeer
Earthquake
Skeletons Cannon
Arrows
Skeletons
Royal Delivery
Skeletons Musketeer
Fireball
Cannon Musketeer
Poison
Cannon Musketeer
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Royal Delivery Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Delivery Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Cannon Royal Delivery Fireball Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Royal Giant Musketeer The Log
Cannon
Royal Delivery
Royal Giant
Fireball Zap Musketeer The Log
Fireball
Zap Royal Giant The Log
Musketeer
Zap Royal Giant The Log
The Log
Zap Royal Giant Fireball Musketeer

Defense Synergies 10 10

Skeletons
Cannon Musketeer Zap Royal Delivery The Log
Zap
Cannon Fireball Skeletons Royal Delivery Musketeer The Log
Cannon
Skeletons Zap Royal Delivery Musketeer The Log Fireball
Royal Delivery
Cannon Musketeer Skeletons Zap Fireball The Log
Royal Giant
Fireball
Zap The Log Cannon Royal Delivery Musketeer
Musketeer
Skeletons Cannon Royal Delivery The Log Zap Fireball
The Log
Cannon Fireball Musketeer Skeletons Zap Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Musketeer The Log
Skeletons Zap Cannon Royal Delivery Musketeer The Log
Cannon Skeletons Royal Delivery Musketeer
Cannon Skeletons Musketeer
Royal Delivery Fireball The Log
Royal Delivery Fireball The Log Skeletons Zap Cannon Musketeer
Musketeer Zap Cannon Royal Delivery Fireball
Zap Cannon Fireball Musketeer The Log
Cannon Skeletons Musketeer
Skeletons Cannon Royal Delivery Musketeer
Skeletons Zap Cannon Royal Delivery Fireball Musketeer The Log
Musketeer Zap Royal Delivery Fireball
Cannon Skeletons Zap Royal Delivery Fireball Musketeer The Log
Fireball Zap Cannon Royal Delivery The Log
Cannon
Zap Cannon Royal Delivery Fireball The Log
Skeletons Cannon Royal Delivery Fireball Musketeer
Cannon Royal Delivery Fireball Zap Musketeer The Log
Zap Royal Delivery The Log Cannon Fireball Musketeer
Cannon Musketeer
Cannon Royal Delivery Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Royal Delivery Fireball
Royal Delivery Fireball Zap Musketeer The Log
Royal Delivery Skeletons Zap Musketeer The Log
Zap Royal Delivery Fireball Musketeer The Log
Skeletons Cannon Royal Delivery Musketeer
Royal Delivery Fireball Skeletons Zap Musketeer
Royal Delivery Skeletons Fireball Musketeer
Royal Delivery
Zap Royal Delivery Skeletons Fireball The Log
Skeletons Cannon Royal Delivery Musketeer
Musketeer
Zap Royal Delivery Fireball The Log
Royal Delivery Skeletons Cannon Fireball
Cannon Fireball Musketeer
Skeletons Zap Royal Delivery Fireball Musketeer The Log
Zap Cannon Royal Delivery Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Musketeer
Musketeer The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Musketeer
Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Zap Fireball Musketeer The Log
Zap Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball
Fireball The Log Zap Musketeer
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Fireball Musketeer
Fireball Zap Musketeer
The Log Fireball
Fireball Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log

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