My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Valkyrie Electro Giant Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Valkyrie Wall Breakers Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Wall Breakers Guards
Giant Snowball
Spear Goblins Wall Breakers Guards
Zap
Spear Goblins Royal Giant Wall Breakers Guards
Barbarian Barrel
Spear Goblins Valkyrie Wall Breakers Guards Royal Ghost Electro Wizard
The Log
Spear Goblins Royal Giant Wall Breakers Guards
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Wall Breakers Guards
Royal Delivery
Spear Goblins Valkyrie Wall Breakers Guards Royal Ghost Electro Wizard
Fireball
Wall Breakers Electro Wizard
Poison
Spear Goblins Guards Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Guards Electro Giant Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Guards Royal Ghost Valkyrie Electro Wizard Royal Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Guards Royal Ghost

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Royal Giant Wall Breakers Royal Ghost
Royal Giant
Spear Goblins Guards Royal Ghost Electro Wizard
Valkyrie
Spear Goblins Wall Breakers Royal Ghost Electro Wizard
Wall Breakers
Spear Goblins Valkyrie Royal Ghost Electro Wizard
Guards
Royal Giant
Electro Giant
Royal Ghost
Spear Goblins Royal Giant Valkyrie Wall Breakers Electro Wizard
Electro Wizard
Royal Giant Valkyrie Wall Breakers Royal Ghost

Defense Synergies 0 7

Spear Goblins
Valkyrie Guards Royal Ghost Electro Wizard
Royal Giant
Valkyrie
Spear Goblins Electro Wizard
Wall Breakers
Guards
Spear Goblins Electro Wizard
Electro Giant
Royal Ghost
Spear Goblins Electro Wizard
Electro Wizard
Spear Goblins Valkyrie Guards Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Electro Wizard
Valkyrie Electro Wizard
Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard
Valkyrie
Spear Goblins Valkyrie Guards Royal Ghost Electro Wizard
Electro Wizard Spear Goblins
Valkyrie Electro Giant Electro Wizard
Guards Spear Goblins Valkyrie Royal Ghost Electro Wizard
Valkyrie Guards Electro Wizard Spear Goblins Electro Giant Royal Ghost
Spear Goblins Electro Wizard
Valkyrie Guards Electro Wizard
Valkyrie Guards Royal Ghost Electro Wizard
Electro Wizard
Electro Giant Electro Wizard
Valkyrie Electro Wizard
Spear Goblins Valkyrie Guards Royal Ghost Electro Wizard
Valkyrie Spear Goblins Guards Royal Ghost Electro Wizard
Electro Wizard
Valkyrie Royal Ghost Spear Goblins Guards Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Spear Goblins Electro Giant Royal Ghost Electro Wizard
Electro Wizard Valkyrie Royal Ghost
Guards Spear Goblins Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard
Valkyrie Guards
Electro Giant Electro Wizard
Guards Spear Goblins Valkyrie Electro Wizard
Valkyrie
Electro Wizard Spear Goblins Valkyrie
Guards
Valkyrie Guards
Valkyrie Guards Electro Giant Electro Wizard
Valkyrie Guards
Valkyrie Electro Giant
Guards Electro Giant Electro Wizard Spear Goblins Valkyrie
Valkyrie Electro Giant Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Royal Ghost
Royal Ghost Electro Wizard
Valkyrie Guards
Valkyrie
Electro Giant Spear Goblins
Guards Electro Wizard
Valkyrie Electro Wizard
Spear Goblins
Electro Wizard
Valkyrie Electro Giant
Electro Giant Valkyrie
Royal Ghost Electro Wizard
Electro Giant Electro Wizard
Electro Wizard Guards Electro Giant
Electro Wizard
Electro Wizard Spear Goblins Guards
Electro Wizard
Valkyrie Electro Wizard
Electro Giant
Electro Giant Guards Electro Wizard
Electro Wizard
Electro Giant Royal Ghost Electro Wizard

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