My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Phoenix
Giant Snowball
Skeletons
Zap
Skeletons Royal Giant
Barbarian Barrel
Skeletons Bomb Tower
The Log
Skeletons Royal Giant
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons
Royal Delivery
Skeletons
Fireball
Bomb Tower
Poison
Bomb Tower Phoenix
Lightning
Bomb Tower Phoenix Monk
Rocket
Bomb Tower Phoenix

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Earthquake Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Royal Delivery Earthquake Bomb Tower Phoenix Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Royal Delivery Earthquake

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Delivery
Royal Giant
Earthquake The Log Monk
Earthquake
Royal Giant The Log
Bomb Tower
The Log
Royal Giant Earthquake
Phoenix
Monk
Monk
Phoenix Royal Giant

Defense Synergies 2 12

Skeletons
Royal Delivery Earthquake Bomb Tower The Log Phoenix Monk
Royal Delivery
Bomb Tower Skeletons Earthquake The Log Phoenix
Royal Giant
Earthquake
Skeletons Royal Delivery Bomb Tower The Log
Bomb Tower
Royal Delivery The Log Skeletons Earthquake
The Log
Bomb Tower Skeletons Royal Delivery Earthquake
Phoenix
Skeletons Royal Delivery Monk
Monk
Skeletons Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake The Log
Bomb Tower Skeletons Royal Delivery The Log Phoenix Monk
Bomb Tower Skeletons Royal Delivery
Bomb Tower Skeletons Phoenix Monk
Royal Delivery Earthquake Bomb Tower The Log Monk
Royal Delivery The Log Skeletons Earthquake Bomb Tower
Royal Delivery Bomb Tower Phoenix
Earthquake Bomb Tower The Log Phoenix Monk
Skeletons Bomb Tower Phoenix
Skeletons Royal Delivery Phoenix
Skeletons Royal Delivery Earthquake Bomb Tower The Log
Royal Delivery Phoenix
Bomb Tower Skeletons Royal Delivery Earthquake The Log
Bomb Tower Royal Delivery Earthquake The Log
Bomb Tower Phoenix
Bomb Tower Monk Royal Delivery The Log
Bomb Tower Skeletons Royal Delivery
Royal Delivery Bomb Tower The Log
Royal Delivery Earthquake Bomb Tower The Log
Bomb Tower Phoenix
Royal Delivery Earthquake Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery
Royal Delivery Bomb Tower The Log Phoenix Monk
Royal Delivery Skeletons Bomb Tower The Log
Royal Delivery The Log Phoenix Monk
Skeletons Royal Delivery Phoenix
Royal Delivery Skeletons Bomb Tower Monk
Royal Delivery Skeletons Bomb Tower Phoenix
Royal Delivery Bomb Tower Phoenix
Royal Delivery Skeletons Bomb Tower The Log Phoenix Monk
Skeletons Royal Delivery Phoenix
Bomb Tower Phoenix
Monk Royal Delivery The Log Phoenix
Royal Delivery Skeletons Bomb Tower
Bomb Tower
Phoenix Skeletons Royal Delivery Bomb Tower The Log Monk
Royal Delivery Earthquake Bomb Tower The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log Monk
Monk The Log
Earthquake The Log
Earthquake The Log
Earthquake The Log
Monk
Earthquake The Log
Earthquake The Log
The Log Monk
Monk Earthquake The Log
Monk
Earthquake The Log
Earthquake Monk
Earthquake The Log
Earthquake The Log
Earthquake The Log
Monk Earthquake
Earthquake The Log Monk
Earthquake The Log Monk
Earthquake The Log Monk
The Log Monk
Earthquake The Log Monk
Earthquake The Log
The Log Earthquake Monk
The Log Monk
The Log
Earthquake The Log
Monk
Earthquake The Log Monk
Earthquake
Monk
The Log
The Log Earthquake
Monk
The Log
The Log Monk

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