My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblins Witch Lumberjack
Zap
Goblins Royal Giant Witch
Barbarian Barrel
Goblins Bomb Tower Witch Lumberjack
The Log
Goblins Royal Giant Mini P.E.K.K.A Witch Lumberjack
Earthquake
Bomb Tower Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Mini P.E.K.K.A Witch Lumberjack
Fireball
Bomb Tower Witch Lumberjack
Poison
Bomb Tower Witch
Lightning
Mini P.E.K.K.A Bomb Tower Witch Lumberjack
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Mini P.E.K.K.A Bomb Tower Freeze Lumberjack Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Arrows Mini P.E.K.K.A Bomb Tower

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Arrows
Royal Giant Mini P.E.K.K.A Freeze Lumberjack
Royal Giant
Arrows Goblins Witch Lumberjack
Mini P.E.K.K.A
Arrows Lumberjack
Bomb Tower
Freeze
Arrows
Witch
Royal Giant Lumberjack
Lumberjack
Arrows Royal Giant Mini P.E.K.K.A Witch

Defense Synergies 0 9

Goblins
Freeze
Arrows
Mini P.E.K.K.A Bomb Tower Lumberjack
Royal Giant
Mini P.E.K.K.A
Arrows Bomb Tower Freeze Witch
Bomb Tower
Arrows Mini P.E.K.K.A
Freeze
Goblins Mini P.E.K.K.A Lumberjack
Witch
Mini P.E.K.K.A Lumberjack
Lumberjack
Arrows Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Bomb Tower Lumberjack Goblins Witch
Mini P.E.K.K.A Bomb Tower Witch Lumberjack Goblins Freeze
Mini P.E.K.K.A Bomb Tower Witch Lumberjack Goblins
Arrows Mini P.E.K.K.A Bomb Tower Lumberjack
Arrows Freeze Goblins Bomb Tower Lumberjack
Arrows Bomb Tower Freeze Witch
Arrows Bomb Tower
Mini P.E.K.K.A Witch Goblins Bomb Tower Lumberjack
Goblins Mini P.E.K.K.A Lumberjack
Goblins Witch Arrows Bomb Tower Freeze Lumberjack
Arrows Witch
Mini P.E.K.K.A Bomb Tower Lumberjack Freeze Witch
Bomb Tower Goblins Arrows Mini P.E.K.K.A Freeze Witch Lumberjack
Mini P.E.K.K.A Bomb Tower Lumberjack
Bomb Tower Mini P.E.K.K.A Freeze Lumberjack
Bomb Tower Goblins Arrows Mini P.E.K.K.A Witch Lumberjack
Arrows Bomb Tower Goblins Witch Lumberjack
Arrows Bomb Tower Freeze Witch Lumberjack
Mini P.E.K.K.A Bomb Tower Lumberjack
Goblins Arrows Mini P.E.K.K.A Bomb Tower Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Goblins Witch
Arrows Mini P.E.K.K.A Bomb Tower Lumberjack
Lumberjack Goblins Mini P.E.K.K.A Bomb Tower Witch
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Witch Lumberjack
Arrows Bomb Tower Freeze Witch
Mini P.E.K.K.A Goblins Bomb Tower Witch Lumberjack
Mini P.E.K.K.A Bomb Tower Lumberjack
Freeze Goblins Mini P.E.K.K.A Bomb Tower Witch
Witch
Mini P.E.K.K.A Bomb Tower Witch Lumberjack
Arrows
Mini P.E.K.K.A Bomb Tower Witch Lumberjack
Bomb Tower Witch
Witch Goblins Mini P.E.K.K.A Bomb Tower Freeze Lumberjack
Arrows Mini P.E.K.K.A Bomb Tower Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Arrows
Arrows Freeze Witch
Arrows Witch
Arrows Freeze
Arrows
Goblins Mini P.E.K.K.A Lumberjack
Arrows
Arrows
Arrows Freeze
Arrows
Arrows Witch
Arrows
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Witch
Arrows
Arrows
Arrows Freeze Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Freeze Witch
Mini P.E.K.K.A
Arrows
Arrows Freeze
Arrows
Freeze Witch
Arrows Witch
Freeze
Arrows
Mini P.E.K.K.A Lumberjack
Arrows
Arrows
Freeze Witch
Witch
Freeze Witch

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