My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Cannon Little Prince
Zap
Cannon Royal Giant Little Prince
Barbarian Barrel
Electro Spirit Knight Cannon Little Prince
The Log
Electro Spirit Cannon Royal Giant Little Prince
Earthquake
Cannon
Arrows
Electro Spirit Little Prince
Royal Delivery
Electro Spirit Knight Little Prince
Fireball
Cannon Little Prince
Poison
Cannon Little Prince
Lightning
Knight Cannon Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap The Log Knight Cannon Little Prince Fireball Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap The Log Knight

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Royal Giant Fireball
Zap
Fireball Electro Spirit Knight Royal Giant The Log Little Prince
Knight
Zap Fireball The Log Little Prince
Cannon
Royal Giant
Fireball Electro Spirit Zap The Log
Fireball
Zap Royal Giant Electro Spirit Knight The Log Little Prince
The Log
Zap Knight Royal Giant Fireball Little Prince
Little Prince
Zap Knight Fireball The Log

Defense Synergies 6 12

Electro Spirit
Zap The Log Little Prince
Zap
Cannon Fireball Electro Spirit Knight The Log Little Prince
Knight
Cannon Little Prince Zap Fireball The Log
Cannon
Zap Knight The Log Fireball Little Prince
Royal Giant
Fireball
Zap The Log Knight Cannon Little Prince
The Log
Cannon Fireball Electro Spirit Zap Knight Little Prince
Little Prince
Knight Electro Spirit Zap Cannon Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Fireball The Log
Zap Knight Cannon The Log
Cannon Knight
Cannon Knight
Fireball The Log
Fireball The Log Electro Spirit Zap Cannon
Electro Spirit Zap Cannon Fireball Little Prince
Electro Spirit Zap Cannon Fireball The Log
Cannon
Knight Cannon Little Prince
Electro Spirit Zap Knight Cannon Fireball The Log
Zap Fireball
Cannon Zap Knight Fireball The Log
Fireball Electro Spirit Zap Cannon The Log
Knight Cannon
Zap Cannon Fireball The Log
Knight Cannon Fireball
Cannon Fireball Electro Spirit Zap Knight The Log Little Prince
Zap The Log Electro Spirit Knight Cannon Fireball Little Prince
Cannon
Electro Spirit Knight Cannon Fireball The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball
Fireball Zap Knight The Log
Zap Knight The Log
Zap Knight Fireball The Log
Knight Cannon
Fireball Electro Spirit Zap
Knight Fireball
Knight
Zap Electro Spirit Knight Fireball The Log
Cannon
Knight
Zap Fireball The Log
Knight Cannon Fireball
Cannon Fireball
Electro Spirit Zap Knight Fireball The Log Little Prince
Electro Spirit Zap Cannon Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Zap The Log
Fireball The Log
Knight Fireball The Log
Fireball Zap The Log
Fireball Electro Spirit Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball
Zap Knight Fireball The Log
Fireball Zap
Knight Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log Little Prince
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Electro Spirit Fireball Little Prince
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Little Prince
Zap Electro Spirit Fireball
Fireball
Zap Fireball The Log
Zap Electro Spirit Fireball
Fireball The Log
Zap Electro Spirit Fireball
Fireball Zap
The Log Fireball
Fireball Knight
The Log Zap Fireball
Zap Fireball
Zap Electro Spirit Fireball The Log
Zap Fireball
Zap Fireball The Log Little Prince

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