My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Cannon Dart Goblin Inferno Dragon
Zap
Cannon Royal Giant Dart Goblin Inferno Dragon
Barbarian Barrel
Cannon Dart Goblin
The Log
Cannon Royal Giant Dart Goblin Mini P.E.K.K.A
Earthquake
Cannon
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Mini P.E.K.K.A Inferno Dragon
Fireball
Cannon Dart Goblin Inferno Dragon
Poison
Cannon Dart Goblin
Lightning
Cannon Mini P.E.K.K.A Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Cannon Dart Goblin Mini P.E.K.K.A Inferno Dragon Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Cannon Dart Goblin

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mirror Mini P.E.K.K.A
Cannon
Royal Giant
Arrows Dart Goblin Rocket Mirror
Dart Goblin
Royal Giant Mirror
Mini P.E.K.K.A
Arrows Mirror
Rocket
Royal Giant Mirror
Mirror
Arrows Royal Giant Dart Goblin Mini P.E.K.K.A Rocket
Inferno Dragon

Defense Synergies 2 11

Arrows
Mirror Cannon Mini P.E.K.K.A
Cannon
Mirror Arrows Dart Goblin Mini P.E.K.K.A Rocket Inferno Dragon
Royal Giant
Dart Goblin
Cannon Mini P.E.K.K.A Mirror Inferno Dragon
Mini P.E.K.K.A
Arrows Cannon Dart Goblin Mirror
Rocket
Cannon
Mirror
Arrows Cannon Dart Goblin Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Cannon Dart Goblin Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Dart Goblin
Mini P.E.K.K.A Inferno Dragon Cannon Dart Goblin
Cannon Mini P.E.K.K.A Rocket Dart Goblin Inferno Dragon
Cannon Mini P.E.K.K.A Inferno Dragon Dart Goblin
Arrows Mini P.E.K.K.A Rocket
Arrows Cannon Dart Goblin
Dart Goblin Rocket Inferno Dragon Arrows Cannon
Rocket Arrows Cannon Dart Goblin
Cannon Mini P.E.K.K.A Inferno Dragon
Cannon Dart Goblin Mini P.E.K.K.A
Dart Goblin Arrows Cannon
Arrows Inferno Dragon Dart Goblin
Cannon Mini P.E.K.K.A Rocket
Rocket Arrows Cannon Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Cannon
Rocket Cannon Mini P.E.K.K.A Inferno Dragon
Arrows Cannon Mini P.E.K.K.A
Arrows Cannon Dart Goblin
Arrows Cannon Dart Goblin Inferno Dragon
Mini P.E.K.K.A Cannon Dart Goblin Inferno Dragon
Arrows Cannon Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Rocket Inferno Dragon
Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket
Cannon Mini P.E.K.K.A Inferno Dragon
Arrows Rocket Dart Goblin
Mini P.E.K.K.A Rocket Dart Goblin
Mini P.E.K.K.A Inferno Dragon
Rocket Mini P.E.K.K.A Inferno Dragon
Cannon Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin Mini P.E.K.K.A
Rocket Arrows
Mini P.E.K.K.A Rocket Cannon
Cannon Dart Goblin
Dart Goblin Mini P.E.K.K.A Rocket Inferno Dragon
Arrows Cannon Dart Goblin Mini P.E.K.K.A Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows Dart Goblin
Arrows Dart Goblin Rocket
Rocket Arrows
Arrows Dart Goblin Rocket
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Rocket Mini P.E.K.K.A
Rocket Arrows Dart Goblin
Arrows Dart Goblin Rocket
Rocket Dart Goblin
Arrows Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows Dart Goblin
Arrows Dart Goblin Rocket
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Dart Goblin Mini P.E.K.K.A
Rocket Arrows Dart Goblin
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows
Inferno Dragon
Arrows Dart Goblin
Arrows
Rocket Arrows Dart Goblin
Arrows Dart Goblin
Rocket Dart Goblin
Mini P.E.K.K.A
Arrows Dart Goblin Rocket
Rocket Arrows
Rocket Arrows
Dart Goblin Rocket
Rocket Arrows Dart Goblin
Arrows
Dart Goblin Mini P.E.K.K.A Rocket
Arrows Dart Goblin
Rocket Arrows
Dart Goblin
Dart Goblin Rocket
Dart Goblin Rocket
Dart Goblin Rocket

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