My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Fisherman
Zap
Firecracker Royal Giant Fisherman
Barbarian Barrel
Knight Firecracker Electro Wizard
The Log
Firecracker Royal Giant Mini P.E.K.K.A Fisherman
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Fisherman Electro Wizard
Fireball
Firecracker Fisherman Electro Wizard
Poison
Firecracker Fisherman Electro Wizard
Lightning
Knight Mini P.E.K.K.A Fisherman Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Fisherman Mini P.E.K.K.A Poison Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Fisherman

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Knight Royal Giant Mini P.E.K.K.A Poison Fisherman
Knight
Firecracker Zap Poison Electro Wizard
Firecracker
Zap Knight Royal Giant Mini P.E.K.K.A Fisherman
Royal Giant
Firecracker Poison Fisherman Zap Electro Wizard
Mini P.E.K.K.A
Zap Firecracker Electro Wizard
Poison
Royal Giant Zap Knight
Fisherman
Royal Giant Zap Firecracker
Electro Wizard
Zap Knight Royal Giant Mini P.E.K.K.A

Defense Synergies 5 12

Zap
Mini P.E.K.K.A Electro Wizard Knight Firecracker Poison Fisherman
Knight
Firecracker Electro Wizard Zap Mini P.E.K.K.A Poison Fisherman
Firecracker
Knight Zap Mini P.E.K.K.A Fisherman Electro Wizard
Royal Giant
Mini P.E.K.K.A
Zap Electro Wizard Knight Firecracker Fisherman
Poison
Zap Knight Electro Wizard
Fisherman
Zap Knight Firecracker Mini P.E.K.K.A
Electro Wizard
Zap Knight Mini P.E.K.K.A Firecracker Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Electro Wizard
Mini P.E.K.K.A Zap Knight Firecracker Fisherman Electro Wizard
Mini P.E.K.K.A Fisherman Knight Electro Wizard
Mini P.E.K.K.A Knight Firecracker Fisherman Electro Wizard
Firecracker Mini P.E.K.K.A Poison
Zap Firecracker Electro Wizard
Electro Wizard Zap Firecracker Poison
Zap Poison Electro Wizard
Mini P.E.K.K.A Fisherman
Knight Firecracker Mini P.E.K.K.A Fisherman Electro Wizard
Poison Electro Wizard Zap Knight Firecracker Fisherman
Zap Firecracker Poison Electro Wizard
Mini P.E.K.K.A Zap Knight Electro Wizard
Zap Firecracker Mini P.E.K.K.A Poison Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Zap Mini P.E.K.K.A Fisherman Electro Wizard
Knight Firecracker Mini P.E.K.K.A Poison Fisherman Electro Wizard
Zap Knight Firecracker Fisherman Electro Wizard
Zap Poison Knight Firecracker Fisherman Electro Wizard
Mini P.E.K.K.A Fisherman Electro Wizard
Knight Firecracker Mini P.E.K.K.A Poison Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Fisherman Electro Wizard
Poison Electro Wizard Zap Knight Firecracker Mini P.E.K.K.A Fisherman
Zap Knight Mini P.E.K.K.A Fisherman Electro Wizard
Mini P.E.K.K.A Zap Knight Fisherman Electro Wizard
Knight Mini P.E.K.K.A Fisherman
Firecracker Poison Zap Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Knight Fisherman
Zap Electro Wizard Knight Firecracker Mini P.E.K.K.A Poison
Knight Mini P.E.K.K.A
Zap Poison Electro Wizard
Mini P.E.K.K.A Knight
Firecracker
Electro Wizard Zap Knight Firecracker Mini P.E.K.K.A Poison Fisherman
Poison Zap Firecracker Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison Zap Fisherman Electro Wizard
Poison
Knight Firecracker Poison
Poison Zap Firecracker
Firecracker Poison Zap
Firecracker Poison
Poison Zap Firecracker
Poison Zap Firecracker Fisherman
Mini P.E.K.K.A Poison Fisherman Electro Wizard
Firecracker Poison Zap Knight Fisherman Electro Wizard
Poison Zap Firecracker
Poison Knight Firecracker Fisherman
Firecracker Poison Fisherman
Zap Firecracker Poison Fisherman
Zap Firecracker Poison
Firecracker Poison
Poison
Mini P.E.K.K.A Fisherman
Zap Firecracker Mini P.E.K.K.A Poison Fisherman Electro Wizard
Zap Firecracker Poison
Poison
Poison
Fisherman
Zap Poison
Zap Firecracker Poison
Fisherman
Firecracker Poison Zap Fisherman Electro Wizard
Zap Poison Fisherman
Poison Zap Firecracker Fisherman
Poison Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Poison
Mini P.E.K.K.A
Poison Zap
Zap Firecracker Poison Electro Wizard
Firecracker Poison
Zap Electro Wizard
Poison Zap Firecracker Electro Wizard
Poison Knight Firecracker Mini P.E.K.K.A Electro Wizard
Zap Firecracker Poison
Zap Poison
Firecracker
Zap Firecracker Poison Electro Wizard
Firecracker Zap Poison Electro Wizard
Poison Zap Firecracker Electro Wizard

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