My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblins Cannon
Zap
Goblins Cannon Firecracker Royal Giant
Barbarian Barrel
Ice Spirit Goblins Knight Cannon Firecracker Valkyrie
The Log
Ice Spirit Goblins Cannon Firecracker Royal Giant
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Goblins Firecracker
Royal Delivery
Ice Spirit Goblins Knight Firecracker Valkyrie
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Knight Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Arrows Knight Cannon Firecracker Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblins Arrows Knight

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Valkyrie Goblins Firecracker Royal Giant
Goblins
Ice Spirit Royal Giant Valkyrie
Arrows
Royal Giant Knight
Knight
Ice Spirit Firecracker Arrows
Cannon
Firecracker
Knight Royal Giant Ice Spirit Valkyrie
Royal Giant
Ice Spirit Arrows Firecracker Ice Spirit Goblins
Valkyrie
Ice Spirit Goblins Firecracker

Defense Synergies 3 13

Ice Spirit
Goblins Knight Cannon Firecracker Valkyrie
Goblins
Ice Spirit Knight Cannon Firecracker
Arrows
Knight Cannon Valkyrie
Knight
Cannon Firecracker Ice Spirit Goblins Arrows
Cannon
Knight Ice Spirit Goblins Arrows Firecracker Valkyrie
Firecracker
Knight Valkyrie Ice Spirit Goblins Cannon
Royal Giant
Valkyrie
Firecracker Ice Spirit Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Valkyrie
Ice Spirit Goblins Knight Cannon Firecracker Valkyrie
Cannon Goblins Knight Valkyrie
Cannon Goblins Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Goblins Cannon Firecracker Valkyrie
Ice Spirit Arrows Cannon Firecracker
Arrows Cannon Valkyrie
Cannon Goblins
Knight Ice Spirit Goblins Cannon Firecracker Valkyrie
Goblins Valkyrie Arrows Knight Cannon Firecracker
Arrows Firecracker
Cannon Ice Spirit Knight Valkyrie
Valkyrie Ice Spirit Goblins Arrows Cannon Firecracker
Knight Cannon
Ice Spirit Cannon
Goblins Arrows Knight Cannon Firecracker Valkyrie
Ice Spirit Arrows Cannon Goblins Knight Firecracker Valkyrie
Arrows Valkyrie Ice Spirit Knight Cannon Firecracker
Cannon
Valkyrie Goblins Arrows Knight Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Goblins
Arrows Knight Firecracker Valkyrie
Ice Spirit Goblins Knight Valkyrie
Valkyrie Knight
Knight Cannon Valkyrie
Arrows Firecracker Ice Spirit
Goblins Knight Valkyrie
Knight Valkyrie
Ice Spirit Goblins Knight Firecracker Valkyrie
Cannon
Knight Valkyrie
Arrows Valkyrie
Knight Cannon Valkyrie
Cannon Firecracker Valkyrie
Ice Spirit Goblins Knight Firecracker Valkyrie
Arrows Valkyrie Cannon Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Goblins
Firecracker Arrows Knight Valkyrie
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Ice Spirit Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit
Arrows Firecracker
Arrows
Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker

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