My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards
Giant Snowball
Bats Guards
Zap
Bats Firecracker Royal Giant Guards
Barbarian Barrel
Firecracker Guards
The Log
Firecracker Royal Giant Mini P.E.K.K.A Guards
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Guards
Fireball
Firecracker
Poison
Bats Firecracker Guards
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Rage Firecracker Earthquake Guards Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Barbarian Barrel Rage Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Firecracker Mini P.E.K.K.A Barbarian Barrel Rage
Firecracker
Royal Giant Bats Earthquake Mini P.E.K.K.A Barbarian Barrel
Royal Giant
Bats Firecracker Earthquake Barbarian Barrel Guards
Earthquake
Royal Giant Firecracker Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A
Bats Firecracker Earthquake Barbarian Barrel Rage
Barbarian Barrel
Royal Giant Bats Firecracker Earthquake Mini P.E.K.K.A
Rage
Bats Mini P.E.K.K.A
Guards
Royal Giant

Defense Synergies 0 13

Bats
Firecracker Earthquake Mini P.E.K.K.A Barbarian Barrel
Firecracker
Bats Earthquake Mini P.E.K.K.A Barbarian Barrel Guards
Royal Giant
Earthquake
Bats Firecracker Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A
Bats Firecracker Earthquake Barbarian Barrel Guards
Barbarian Barrel
Bats Firecracker Earthquake Mini P.E.K.K.A Guards
Rage
Guards
Firecracker Mini P.E.K.K.A Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Barbarian Barrel
Mini P.E.K.K.A Bats Firecracker
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Bats Firecracker Guards
Firecracker Earthquake Mini P.E.K.K.A Barbarian Barrel
Barbarian Barrel Bats Firecracker Earthquake Guards
Bats Firecracker
Earthquake Barbarian Barrel
Mini P.E.K.K.A
Guards Firecracker Mini P.E.K.K.A Barbarian Barrel
Bats Guards Firecracker Earthquake Barbarian Barrel
Bats Firecracker
Mini P.E.K.K.A Bats Earthquake Guards
Bats Firecracker Earthquake Mini P.E.K.K.A Barbarian Barrel Guards
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A
Bats Firecracker Barbarian Barrel Guards
Earthquake Barbarian Barrel Bats Firecracker Guards
Mini P.E.K.K.A
Bats Firecracker Earthquake Mini P.E.K.K.A Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Barbarian Barrel
Firecracker Mini P.E.K.K.A Barbarian Barrel
Guards Bats Mini P.E.K.K.A
Mini P.E.K.K.A Guards Bats Barbarian Barrel
Mini P.E.K.K.A Guards
Firecracker Bats
Mini P.E.K.K.A Guards Bats
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A Barbarian Barrel
Guards
Bats Mini P.E.K.K.A Guards
Guards
Mini P.E.K.K.A Guards
Firecracker
Guards Bats Firecracker Mini P.E.K.K.A Barbarian Barrel
Bats Firecracker Earthquake Mini P.E.K.K.A Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Barbarian Barrel Guards
Firecracker Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Firecracker Barbarian Barrel Guards
Firecracker Earthquake Barbarian Barrel
Firecracker Bats
Firecracker Earthquake
Earthquake Firecracker Barbarian Barrel
Firecracker
Bats Mini P.E.K.K.A Guards
Firecracker Earthquake Barbarian Barrel
Firecracker
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Barbarian Barrel
Bats Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A Barbarian Barrel
Firecracker Earthquake Barbarian Barrel
Earthquake
Earthquake Barbarian Barrel
Firecracker Earthquake Barbarian Barrel
Firecracker Earthquake Barbarian Barrel
Firecracker Barbarian Barrel
Bats Firecracker
Bats Firecracker Guards
Mini P.E.K.K.A
Earthquake
Firecracker
Firecracker Earthquake
Earthquake Bats Barbarian Barrel Guards
Firecracker
Barbarian Barrel
Firecracker Mini P.E.K.K.A
Firecracker Earthquake
Firecracker
Bats Firecracker Guards
Firecracker Bats
Firecracker Barbarian Barrel

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