My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Royal Giant Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant Giant Skeleton Fisherman
Giant Snowball
Skeletons Bats Fisherman
Zap
Skeletons Bats Firecracker Royal Giant Fisherman
Barbarian Barrel
Skeletons Firecracker Giant Skeleton
The Log
Skeletons Firecracker Royal Giant Giant Skeleton Fisherman
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Giant Skeleton Fisherman
Fireball
Firecracker Fisherman
Poison
Bats Firecracker Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Arrows Firecracker Fisherman Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Giant Snowball Arrows

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Giant Skeleton Firecracker Fisherman
Giant Snowball
Firecracker Royal Giant Giant Skeleton
Arrows
Royal Giant Giant Skeleton
Firecracker
Royal Giant Bats Giant Snowball Giant Skeleton Fisherman
Royal Giant
Bats Arrows Firecracker Fisherman Giant Snowball Giant Skeleton
Giant Skeleton
Bats Giant Snowball Arrows Firecracker Royal Giant Fisherman
Fisherman
Royal Giant Bats Firecracker Giant Skeleton

Defense Synergies 1 14

Skeletons
Fisherman Bats Giant Snowball Firecracker Giant Skeleton
Bats
Skeletons Giant Snowball Firecracker Giant Skeleton Fisherman
Giant Snowball
Skeletons Bats Firecracker Giant Skeleton Fisherman
Arrows
Giant Skeleton
Firecracker
Skeletons Bats Giant Snowball Giant Skeleton Fisherman
Royal Giant
Giant Skeleton
Skeletons Bats Giant Snowball Arrows Firecracker
Fisherman
Skeletons Bats Giant Snowball Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeletons Bats Firecracker Fisherman
Fisherman Skeletons Bats Giant Snowball Giant Skeleton
Skeletons Bats Firecracker Fisherman
Arrows Firecracker Giant Skeleton
Arrows Skeletons Bats Giant Snowball Firecracker
Bats Giant Snowball Arrows Firecracker
Arrows Giant Skeleton
Skeletons Fisherman
Skeletons Giant Snowball Firecracker Giant Skeleton Fisherman
Bats Skeletons Giant Snowball Arrows Firecracker Giant Skeleton Fisherman
Arrows Bats Giant Snowball Firecracker
Skeletons Bats Giant Snowball Giant Skeleton
Bats Giant Snowball Arrows Firecracker
Giant Snowball Fisherman
Skeletons Bats Arrows Firecracker Fisherman
Arrows Bats Giant Snowball Firecracker Fisherman
Giant Snowball Arrows Bats Firecracker Giant Skeleton Fisherman
Fisherman
Bats Giant Snowball Arrows Firecracker Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Giant Skeleton Fisherman
Giant Snowball Arrows Firecracker Fisherman
Giant Skeleton Skeletons Bats Fisherman
Giant Skeleton Bats Fisherman
Giant Skeleton Skeletons Fisherman
Arrows Firecracker Skeletons Bats Giant Snowball
Skeletons Bats Giant Skeleton
Giant Skeleton Fisherman
Giant Skeleton Skeletons Bats Giant Snowball Firecracker
Skeletons
Bats Giant Skeleton
Giant Snowball Arrows Giant Skeleton
Giant Skeleton Skeletons
Firecracker
Skeletons Bats Firecracker Giant Skeleton Fisherman
Bats Arrows Giant Snowball Firecracker Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Giant Snowball Fisherman
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Giant Snowball Arrows Firecracker
Arrows Firecracker Bats Giant Snowball
Arrows Firecracker
Arrows Giant Snowball Firecracker
Arrows Giant Snowball Firecracker Fisherman
Bats Giant Snowball Fisherman
Firecracker Arrows Fisherman
Giant Snowball Arrows Firecracker
Giant Snowball Firecracker Fisherman
Arrows Firecracker Fisherman
Giant Snowball Arrows Firecracker Fisherman
Giant Snowball Arrows Firecracker
Arrows Firecracker
Giant Snowball Arrows
Bats Fisherman
Giant Snowball Arrows Firecracker Fisherman
Giant Snowball Arrows Firecracker
Giant Skeleton
Giant Snowball Arrows
Fisherman
Giant Snowball Arrows
Giant Snowball Arrows Firecracker
Fisherman
Arrows Firecracker Giant Snowball Fisherman
Giant Snowball Arrows Fisherman
Arrows Firecracker Fisherman
Bats Giant Snowball Arrows Firecracker
Bats Giant Snowball Firecracker
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows Firecracker
Giant Skeleton
Giant Snowball Arrows Firecracker
Bats
Giant Snowball Arrows Firecracker
Arrows
Firecracker
Arrows Giant Snowball Firecracker
Giant Snowball Arrows Giant Skeleton
Firecracker
Bats Giant Snowball Firecracker Giant Skeleton
Firecracker Bats Giant Snowball
Giant Snowball Firecracker Giant Skeleton

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