My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Skeletons Fire Spirit Cannon Goblin Gang
Zap
Skeletons Fire Spirit Cannon Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Skeletons Fire Spirit Cannon Goblin Gang Firecracker Elite Barbarians
The Log
Skeletons Fire Spirit Cannon Goblin Gang Firecracker Royal Giant Elite Barbarians
Earthquake
Skeletons Cannon Goblin Gang Firecracker
Arrows
Skeletons Fire Spirit Goblin Gang Firecracker
Royal Delivery
Skeletons Fire Spirit Goblin Gang Firecracker Elite Barbarians
Fireball
Cannon Goblin Gang Firecracker Elite Barbarians
Poison
Cannon Goblin Gang Firecracker
Lightning
Cannon Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Arrows Cannon Goblin Gang Firecracker Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Arrows Cannon

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Giant Elite Barbarians
Arrows
Royal Giant Elite Barbarians
Cannon
Goblin Gang
Firecracker Royal Giant
Firecracker
Royal Giant Goblin Gang Elite Barbarians
Royal Giant
Fire Spirit Arrows Firecracker Goblin Gang Elite Barbarians
Elite Barbarians
Arrows Fire Spirit Firecracker Royal Giant

Defense Synergies 1 8

Skeletons
Cannon Fire Spirit Firecracker Elite Barbarians
Fire Spirit
Skeletons Firecracker
Arrows
Cannon
Cannon
Skeletons Arrows Goblin Gang Firecracker
Goblin Gang
Cannon Firecracker
Firecracker
Skeletons Fire Spirit Cannon Goblin Gang
Royal Giant
Elite Barbarians
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Elite Barbarians Skeletons Cannon Goblin Gang Firecracker
Cannon Goblin Gang Skeletons Fire Spirit Elite Barbarians
Cannon Elite Barbarians Skeletons Goblin Gang Firecracker
Arrows Firecracker Elite Barbarians
Arrows Goblin Gang Skeletons Fire Spirit Cannon Firecracker
Fire Spirit Arrows Cannon Goblin Gang Firecracker
Arrows Cannon
Cannon Skeletons Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Skeletons Fire Spirit Cannon Firecracker
Goblin Gang Skeletons Arrows Cannon Firecracker
Arrows Goblin Gang Firecracker
Cannon Skeletons Fire Spirit Goblin Gang Elite Barbarians
Fire Spirit Arrows Cannon Goblin Gang Firecracker
Elite Barbarians Cannon Goblin Gang
Cannon Goblin Gang Elite Barbarians
Skeletons Arrows Cannon Goblin Gang Firecracker Elite Barbarians
Fire Spirit Arrows Cannon Goblin Gang Firecracker Elite Barbarians
Arrows Fire Spirit Cannon Firecracker
Cannon Elite Barbarians
Goblin Gang Fire Spirit Arrows Cannon Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Elite Barbarians
Arrows Goblin Gang Firecracker Elite Barbarians
Goblin Gang Skeletons Elite Barbarians
Goblin Gang Elite Barbarians
Skeletons Cannon Goblin Gang Elite Barbarians
Fire Spirit Arrows Firecracker Skeletons Goblin Gang
Goblin Gang Skeletons Elite Barbarians
Elite Barbarians
Skeletons Firecracker Elite Barbarians
Skeletons Cannon Goblin Gang
Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Skeletons Cannon Goblin Gang
Cannon Firecracker
Goblin Gang Elite Barbarians Skeletons Firecracker
Arrows Cannon Firecracker Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker
Arrows Firecracker Fire Spirit
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Firecracker
Arrows Firecracker
Fire Spirit Goblin Gang Elite Barbarians
Firecracker Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker
Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Fire Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Elite Barbarians Fire Spirit Arrows Firecracker
Firecracker
Elite Barbarians
Arrows
Arrows Firecracker
Arrows Firecracker
Fire Spirit Goblin Gang
Fire Spirit Arrows Firecracker
Arrows
Goblin Gang Firecracker
Arrows Firecracker
Arrows
Firecracker Elite Barbarians
Goblin Gang Firecracker Elite Barbarians
Firecracker
Firecracker

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