My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant Skeleton Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Giant Skeleton
Giant Snowball
Cannon Hog Rider
Zap
Cannon Royal Giant
Barbarian Barrel
Cannon Giant Skeleton
The Log
Cannon Royal Giant Hog Rider Giant Skeleton
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Hog Rider Giant Skeleton
Fireball
Cannon Hog Rider
Poison
Cannon
Lightning
Cannon Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Royal Delivery Fireball Hog Rider Archer Queen Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Royal Delivery Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Delivery
Royal Giant
Fireball Hog Rider Giant Skeleton The Log
Fireball
Royal Giant Hog Rider The Log Archer Queen
Hog Rider
Fireball The Log Royal Giant Giant Skeleton Archer Queen
Giant Skeleton
Royal Giant Hog Rider The Log Archer Queen
The Log
Hog Rider Royal Giant Fireball Giant Skeleton
Archer Queen
Fireball Hog Rider Giant Skeleton

Defense Synergies 5 6

Cannon
Royal Delivery The Log Fireball Archer Queen
Royal Delivery
Cannon Archer Queen Fireball Giant Skeleton The Log
Royal Giant
Fireball
The Log Cannon Royal Delivery
Hog Rider
Giant Skeleton
Royal Delivery The Log
The Log
Cannon Fireball Archer Queen Royal Delivery Giant Skeleton
Archer Queen
Royal Delivery The Log Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log
Cannon Royal Delivery The Log
Cannon Royal Delivery Giant Skeleton
Cannon
Royal Delivery Fireball Giant Skeleton The Log
Royal Delivery Fireball The Log Cannon
Cannon Royal Delivery Fireball
Cannon Fireball Giant Skeleton The Log
Cannon Archer Queen
Cannon Royal Delivery Giant Skeleton
Cannon Royal Delivery Fireball Giant Skeleton The Log
Royal Delivery Fireball
Cannon Royal Delivery Fireball Giant Skeleton The Log
Fireball Cannon Royal Delivery The Log
Cannon
Cannon Royal Delivery Fireball The Log
Cannon Royal Delivery Fireball
Cannon Royal Delivery Fireball The Log
Royal Delivery The Log Cannon Fireball Giant Skeleton
Cannon
Cannon Royal Delivery Fireball Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Fireball Giant Skeleton
Royal Delivery Fireball The Log
Royal Delivery Giant Skeleton The Log
Giant Skeleton Royal Delivery Fireball The Log
Giant Skeleton Cannon Royal Delivery
Royal Delivery Fireball
Royal Delivery Fireball Giant Skeleton
Giant Skeleton Royal Delivery
Royal Delivery Giant Skeleton Fireball The Log
Cannon Royal Delivery
Giant Skeleton
Royal Delivery Fireball Giant Skeleton The Log Archer Queen
Royal Delivery Giant Skeleton Cannon Fireball
Cannon Fireball
Royal Delivery Fireball Giant Skeleton The Log Archer Queen
Cannon Royal Delivery Fireball Giant Skeleton The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball Archer Queen
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball
Fireball
Fireball The Log
Fireball
Giant Skeleton
Fireball The Log
Fireball
Fireball Archer Queen
The Log Fireball
Fireball
The Log Fireball
Fireball Giant Skeleton Archer Queen
Archer Queen
Fireball Giant Skeleton The Log Archer Queen
Fireball Archer Queen
Fireball Giant Skeleton The Log Archer Queen

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