My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Princess Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Mighty Miner
Giant Snowball
Fire Spirit Princess Mighty Miner
Zap
Fire Spirit Mortar Princess Mighty Miner
Barbarian Barrel
Fire Spirit Mortar Princess
The Log
Fire Spirit Princess
Earthquake
Mortar
Arrows
Fire Spirit Princess
Royal Delivery
Fire Spirit Princess
Fireball
Mortar Princess Mighty Miner
Poison
Mortar Princess
Lightning
Mortar Mighty Miner
Rocket
Mortar Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Mortar Earthquake Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Princess Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Earthquake Void Princess Mortar Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Earthquake Void

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar
Arrows
Void Mortar Earthquake Mega Knight Mighty Miner
Mortar
Fire Spirit Arrows
Earthquake
Arrows Mega Knight
Void
Arrows
Princess
Mega Knight
Mega Knight
Arrows Earthquake Princess
Mighty Miner
Arrows

Defense Synergies 1 7

Fire Spirit
Arrows
Mega Knight Mortar Void
Mortar
Arrows Earthquake Princess
Earthquake
Mortar Princess Mega Knight
Void
Arrows
Princess
Mortar Earthquake Mega Knight
Mega Knight
Arrows Earthquake Princess
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Void
Mortar Mega Knight
Mortar Mega Knight Fire Spirit Void
Mortar Mega Knight
Arrows Earthquake Princess Mega Knight
Arrows Fire Spirit Earthquake Mega Knight
Fire Spirit Arrows Mortar Void Princess
Earthquake Arrows Void Mega Knight
Mighty Miner Mortar Princess
Fire Spirit Mega Knight
Arrows Earthquake Princess Mega Knight
Arrows Princess
Mortar Mega Knight Fire Spirit Earthquake
Fire Spirit Mega Knight Arrows Mortar Earthquake Princess
Mortar Mega Knight
Mortar Mega Knight
Mega Knight Arrows Mortar
Fire Spirit Arrows Mortar Mega Knight
Arrows Mortar Earthquake Fire Spirit Princess Mega Knight
Mortar
Mega Knight Fire Spirit Arrows Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void
Void Arrows Mortar Mega Knight
Mega Knight
Mega Knight
Mega Knight Mighty Miner
Fire Spirit Arrows Princess
Void
Mega Knight Mighty Miner
Void Mega Knight Mortar
Mega Knight
Mega Knight Arrows Void
Mega Knight
Princess Mega Knight
Mortar Mighty Miner
Arrows Mega Knight Earthquake Princess Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Princess Arrows Mortar
Arrows Mortar Void Princess
Earthquake Arrows Void
Earthquake Arrows Void
Fire Spirit Arrows Mortar Earthquake Mega Knight
Arrows Fire Spirit Princess
Fire Spirit Arrows Mortar Earthquake Princess
Arrows Earthquake Fire Spirit Princess
Arrows Void Mortar
Fire Spirit Void
Void Arrows Mortar Earthquake Princess
Void Fire Spirit Arrows Princess
Earthquake Fire Spirit Mortar Void Princess
Earthquake Arrows Mortar Void Princess
Earthquake Princess Arrows Mortar
Earthquake Arrows Mortar Princess
Earthquake Arrows Mortar Princess Mega Knight
Arrows Mortar Earthquake
Void Fire Spirit Arrows Mortar Earthquake Princess Mega Knight
Fire Spirit Arrows Mortar Earthquake Princess Mega Knight
Earthquake Void Mega Knight
Arrows Void Princess
Void
Earthquake Arrows Mortar Void
Arrows Earthquake Fire Spirit Mortar Princess Mega Knight
Arrows Mortar Void Earthquake Princess
Void Arrows Mortar Princess Mega Knight
Void Arrows Mortar
Fire Spirit Arrows Princess
Void
Void
Void Arrows Mortar Earthquake Mega Knight
Void Arrows Princess
Mighty Miner Mega Knight
Arrows Earthquake Princess
Earthquake Fire Spirit Void Princess
Fire Spirit Arrows Princess
Arrows
Void Princess Mega Knight
Arrows Mortar Earthquake Princess
Void Arrows
Mega Knight
Princess
Void Princess
Void Mortar Princess Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: