My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Skeleton Army Prince
Giant Snowball
Goblins Spear Goblins Goblin Gang Skeleton Army
Zap
Goblins Spear Goblins Goblin Gang Skeleton Army Prince
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Valkyrie Skeleton Army
The Log
Goblins Spear Goblins Goblin Gang Skeleton Army Prince
Earthquake
Spear Goblins Goblin Gang Skeleton Army
Arrows
Goblins Spear Goblins Goblin Gang Skeleton Army
Royal Delivery
Goblins Spear Goblins Goblin Gang Valkyrie Skeleton Army Prince
Fireball
Goblin Gang Skeleton Army
Poison
Spear Goblins Goblin Gang Skeleton Army
Lightning
Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Rage Goblin Gang Skeleton Army Fireball Valkyrie Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Rage Goblin Gang

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Spear Goblins
Valkyrie Goblin Gang Prince
Goblin Gang
Spear Goblins Valkyrie Prince
Fireball
Valkyrie
Spear Goblins Prince Goblins Goblin Gang
Rage
Prince
Skeleton Army
Prince
Valkyrie Spear Goblins Goblin Gang Rage

Defense Synergies 0 10

Goblins
Spear Goblins
Goblin Gang Valkyrie Skeleton Army Prince
Goblin Gang
Spear Goblins Valkyrie Skeleton Army Prince
Fireball
Valkyrie
Valkyrie
Spear Goblins Goblin Gang Fireball Prince
Rage
Skeleton Army
Spear Goblins Goblin Gang Prince
Prince
Spear Goblins Goblin Gang Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Valkyrie
Skeleton Army Goblins Goblin Gang Valkyrie Prince
Goblin Gang Skeleton Army Prince Goblins Valkyrie
Skeleton Army Prince Goblins Goblin Gang Valkyrie
Fireball Valkyrie Skeleton Army Prince
Goblin Gang Fireball Skeleton Army Goblins Spear Goblins Valkyrie
Spear Goblins Goblin Gang Fireball
Fireball Valkyrie
Goblins Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Goblins Spear Goblins Valkyrie Prince
Goblins Goblin Gang Valkyrie Skeleton Army Spear Goblins Fireball
Spear Goblins Goblin Gang Fireball
Skeleton Army Prince Goblin Gang Fireball Valkyrie
Fireball Valkyrie Skeleton Army Goblins Goblin Gang Prince
Skeleton Army Goblin Gang Prince
Skeleton Army Goblin Gang Fireball Prince
Goblins Goblin Gang Fireball Valkyrie Skeleton Army Prince
Fireball Goblins Spear Goblins Goblin Gang Valkyrie Skeleton Army Prince
Valkyrie Spear Goblins Fireball
Prince
Goblin Gang Valkyrie Skeleton Army Goblins Spear Goblins Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Goblins Spear Goblins Fireball Prince
Fireball Goblin Gang Valkyrie Prince
Goblin Gang Skeleton Army Goblins Spear Goblins Valkyrie Prince
Goblin Gang Valkyrie Skeleton Army Prince Fireball
Goblin Gang Valkyrie Skeleton Army Prince
Fireball Goblin Gang
Goblin Gang Skeleton Army Prince Goblins Spear Goblins Fireball Valkyrie
Valkyrie Skeleton Army Prince
Goblins Spear Goblins Fireball Valkyrie Skeleton Army Prince
Goblin Gang Skeleton Army
Valkyrie Prince
Skeleton Army Fireball Valkyrie Prince
Skeleton Army Prince Goblin Gang Fireball Valkyrie
Fireball Valkyrie Skeleton Army
Goblin Gang Skeleton Army Goblins Spear Goblins Fireball Valkyrie Prince
Valkyrie Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie Prince
Fireball Valkyrie
Fireball Spear Goblins
Fireball
Fireball
Goblins Goblin Gang Fireball Prince
Fireball Valkyrie Prince
Fireball
Fireball
Fireball
Fireball Prince
Spear Goblins Fireball
Fireball
Fireball
Fireball Prince
Fireball Valkyrie
Fireball Prince
Fireball
Prince
Fireball
Fireball Valkyrie
Fireball
Fireball Prince
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Prince
Fireball
Spear Goblins Goblin Gang Fireball Skeleton Army Prince
Fireball
Fireball
Fireball Goblin Gang Valkyrie Prince
Fireball
Fireball
Prince
Goblin Gang Fireball
Fireball
Fireball Prince

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