My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Giant Skeleton Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Giant Skeleton
Giant Snowball
Lumberjack
Zap
Prince
Barbarian Barrel
Elite Barbarians Wizard Giant Skeleton Ice Wizard Lumberjack
The Log
Elite Barbarians Prince Giant Skeleton Lumberjack
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Prince Giant Skeleton Ice Wizard Lumberjack
Fireball
Elite Barbarians Wizard Ice Wizard Lumberjack
Poison
Wizard Ice Wizard
Lightning
Elite Barbarians Wizard Prince Ice Wizard Lumberjack
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Prince Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Lumberjack Wizard Prince Elite Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Ice Wizard Lumberjack Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Prince Giant Skeleton Lumberjack
Elite Barbarians
Arrows Wizard Lumberjack
Wizard
Elite Barbarians Prince Giant Skeleton Lumberjack
Rocket
Prince
Arrows Wizard Ice Wizard Lumberjack
Giant Skeleton
Arrows Wizard Ice Wizard Lumberjack
Ice Wizard
Prince Giant Skeleton Lumberjack
Lumberjack
Arrows Elite Barbarians Wizard Prince Giant Skeleton Ice Wizard

Defense Synergies 0 13

Arrows
Prince Giant Skeleton Ice Wizard Lumberjack
Elite Barbarians
Wizard
Wizard
Elite Barbarians Prince Giant Skeleton Ice Wizard Lumberjack
Rocket
Prince
Arrows Wizard Ice Wizard
Giant Skeleton
Arrows Wizard Ice Wizard Lumberjack
Ice Wizard
Arrows Wizard Prince Giant Skeleton Lumberjack
Lumberjack
Arrows Wizard Giant Skeleton Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Elite Barbarians Lumberjack Prince Ice Wizard
Rocket Prince Lumberjack Elite Barbarians Giant Skeleton Ice Wizard
Elite Barbarians Prince Lumberjack Ice Wizard
Arrows Elite Barbarians Rocket Prince Giant Skeleton Lumberjack
Arrows Ice Wizard Lumberjack
Rocket Arrows Wizard Ice Wizard
Rocket Arrows Giant Skeleton
Elite Barbarians Prince Ice Wizard Lumberjack
Elite Barbarians Prince Giant Skeleton Ice Wizard Lumberjack
Ice Wizard Arrows Wizard Giant Skeleton Lumberjack
Arrows Wizard Ice Wizard
Prince Lumberjack Elite Barbarians Wizard Rocket Giant Skeleton Ice Wizard
Wizard Rocket Arrows Prince Lumberjack
Elite Barbarians Prince Lumberjack
Rocket Elite Barbarians Prince Lumberjack
Wizard Arrows Elite Barbarians Prince Lumberjack
Arrows Elite Barbarians Wizard Prince Ice Wizard Lumberjack
Arrows Wizard Giant Skeleton Ice Wizard Lumberjack
Elite Barbarians Prince Lumberjack
Wizard Arrows Elite Barbarians Prince Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Prince Giant Skeleton
Arrows Elite Barbarians Wizard Rocket Prince Lumberjack
Giant Skeleton Lumberjack Elite Barbarians Rocket Prince
Rocket Prince Giant Skeleton Lumberjack Elite Barbarians
Giant Skeleton Elite Barbarians Prince Lumberjack
Arrows Wizard Rocket Ice Wizard
Rocket Prince Elite Barbarians Giant Skeleton Ice Wizard Lumberjack
Giant Skeleton Elite Barbarians Prince Lumberjack
Rocket Giant Skeleton Elite Barbarians Prince
Elite Barbarians Prince Giant Skeleton Lumberjack
Rocket Arrows Elite Barbarians Prince Giant Skeleton
Elite Barbarians Rocket Prince Giant Skeleton Wizard Lumberjack
Wizard
Elite Barbarians Rocket Prince Giant Skeleton Lumberjack
Arrows Elite Barbarians Wizard Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Giant Skeleton
Arrows Ice Wizard
Rocket Arrows Giant Skeleton
Arrows Rocket Prince Giant Skeleton
Wizard Rocket Arrows
Arrows Wizard Rocket Ice Wizard
Arrows Wizard
Arrows Wizard Ice Wizard
Arrows Wizard
Rocket Elite Barbarians Prince Lumberjack
Rocket Arrows Wizard Prince
Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Rocket
Arrows Elite Barbarians Prince
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Wizard Prince
Rocket Arrows Wizard
Rocket Prince Giant Skeleton
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows
Arrows Wizard Ice Wizard
Arrows Wizard Ice Wizard
Arrows Wizard Prince
Rocket Arrows
Elite Barbarians Arrows Wizard Ice Wizard
Rocket Wizard
Elite Barbarians
Arrows Wizard Rocket
Rocket Arrows
Prince Giant Skeleton
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows Wizard Ice Wizard
Arrows
Wizard Rocket Prince Lumberjack
Arrows Wizard
Rocket Arrows Giant Skeleton
Elite Barbarians Prince
Elite Barbarians Rocket Giant Skeleton
Rocket
Rocket Prince Giant Skeleton

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