My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Bandit Inferno Dragon Magic Archer Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Miner Bandit Inferno Dragon
Giant Snowball
Guards Miner Inferno Dragon Lumberjack Little Prince
Zap
Guards Prince Bandit Inferno Dragon Little Prince
Barbarian Barrel
Guards Bandit Magic Archer Lumberjack Little Prince
The Log
Guards Prince Bandit Lumberjack Little Prince
Earthquake
Guards
Arrows
Guards Little Prince
Royal Delivery
Guards Prince Miner Bandit Inferno Dragon Magic Archer Lumberjack Little Prince
Fireball
Bandit Inferno Dragon Magic Archer Lumberjack Little Prince
Poison
Guards Magic Archer Little Prince
Lightning
Prince Bandit Inferno Dragon Magic Archer Lumberjack Little Prince
Rocket
Prince Inferno Dragon Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince Miner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Miner Bandit Little Prince Inferno Dragon Magic Archer Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Guards Miner Bandit Little Prince

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Guards
Miner Bandit Lumberjack
Prince
Miner Magic Archer Lumberjack Little Prince
Miner
Guards Prince Bandit Inferno Dragon Magic Archer Lumberjack
Bandit
Guards Miner Magic Archer Lumberjack Little Prince
Inferno Dragon
Miner
Magic Archer
Prince Miner Bandit Lumberjack
Lumberjack
Guards Prince Miner Bandit Magic Archer
Little Prince
Prince Bandit

Defense Synergies 0 9

Guards
Prince Magic Archer Lumberjack
Prince
Guards Magic Archer
Miner
Bandit
Magic Archer Lumberjack Little Prince
Inferno Dragon
Magic Archer
Guards Prince Bandit Lumberjack
Lumberjack
Guards Bandit Magic Archer Little Prince
Little Prince
Bandit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Inferno Dragon Lumberjack Prince Bandit
Prince Lumberjack Bandit Inferno Dragon
Prince Inferno Dragon Lumberjack Guards Bandit
Prince Lumberjack
Guards Bandit Magic Archer Lumberjack
Inferno Dragon Magic Archer Little Prince
Bandit Magic Archer
Inferno Dragon Prince Lumberjack
Guards Prince Miner Bandit Lumberjack Little Prince
Guards Bandit Magic Archer Lumberjack
Inferno Dragon Magic Archer
Prince Lumberjack Guards Bandit
Guards Prince Magic Archer Lumberjack
Inferno Dragon Prince Bandit Lumberjack
Prince Bandit Inferno Dragon Lumberjack
Prince Lumberjack
Guards Prince Bandit Magic Archer Lumberjack Little Prince
Guards Bandit Inferno Dragon Magic Archer Lumberjack Little Prince
Prince Inferno Dragon Lumberjack
Guards Prince Bandit Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Prince Bandit
Bandit Prince Miner Inferno Dragon Magic Archer Lumberjack
Guards Bandit Lumberjack Prince
Guards Prince Lumberjack Bandit
Guards Prince Bandit Inferno Dragon Lumberjack
Magic Archer
Guards Prince Bandit Lumberjack
Prince Inferno Dragon Lumberjack
Prince Bandit Inferno Dragon Magic Archer
Guards Inferno Dragon
Inferno Dragon Guards Prince Lumberjack
Guards Prince
Prince Guards Bandit Lumberjack
Magic Archer
Guards Prince Inferno Dragon Magic Archer Lumberjack Little Prince
Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Bandit
Miner Bandit Magic Archer
Miner Bandit Magic Archer
Guards Prince
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Miner Bandit
Guards Prince Lumberjack
Miner Prince Bandit Magic Archer
Magic Archer
Miner Bandit Magic Archer
Bandit Magic Archer
Prince Magic Archer
Bandit Magic Archer
Magic Archer Bandit
Prince Bandit Magic Archer
Miner Magic Archer Little Prince
Prince Magic Archer
Prince
Magic Archer Little Prince
Inferno Dragon
Miner Bandit Magic Archer
Prince Miner Bandit Magic Archer
Miner Bandit Magic Archer
Magic Archer Little Prince
Guards
Miner Bandit Magic Archer
Magic Archer
Prince
Magic Archer
Guards Prince Bandit Magic Archer
Magic Archer
Miner Prince Magic Archer Lumberjack
Magic Archer
Prince
Guards Magic Archer
Magic Archer
Prince Miner Bandit Magic Archer Little Prince

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