My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Elixir Golem Prince Executioner Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Prince
Giant Snowball
Bats
Zap
Bats Firecracker Prince
Barbarian Barrel
Knight Firecracker Elixir Golem Executioner Royal Ghost
The Log
Firecracker Elixir Golem Prince
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Elixir Golem Prince Executioner Royal Ghost
Fireball
Firecracker Elixir Golem Executioner
Poison
Bats Firecracker Elixir Golem Executioner
Lightning
Knight Prince Executioner
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Golem Prince Executioner Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Elixir Golem Royal Ghost Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Elixir Golem Prince
Knight
Bats Firecracker Executioner Prince The Log
Firecracker
Knight Elixir Golem Bats Prince
Elixir Golem
Firecracker Bats Executioner The Log Royal Ghost
Prince
Bats Knight Firecracker The Log Royal Ghost
Executioner
Knight Elixir Golem The Log
The Log
Knight Elixir Golem Prince Executioner
Royal Ghost
Elixir Golem Prince

Defense Synergies 5 8

Bats
Knight Firecracker Prince The Log
Knight
Bats Firecracker Executioner The Log
Firecracker
Knight The Log Bats Prince
Elixir Golem
Prince
The Log Bats Firecracker Executioner
Executioner
Knight Prince The Log
The Log
Firecracker Prince Bats Knight Executioner Royal Ghost
Royal Ghost
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Executioner The Log
Bats Knight Firecracker Prince Executioner The Log
Prince Bats Knight Executioner
Prince Bats Knight Firecracker
Firecracker Prince The Log
The Log Bats Firecracker Executioner Royal Ghost
Bats Firecracker Executioner
The Log
Prince
Knight Firecracker Prince Royal Ghost
Bats Executioner Knight Firecracker The Log Royal Ghost
Executioner Bats Firecracker
Prince Bats Knight The Log
Executioner Bats Firecracker Prince The Log Royal Ghost
Knight Prince
Prince The Log
Bats Knight Firecracker Prince Executioner
Bats Knight Firecracker Prince Executioner The Log Royal Ghost
Executioner The Log Bats Knight Firecracker Royal Ghost
Prince
Royal Ghost Bats Knight Firecracker Prince Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince Royal Ghost
Knight Firecracker Prince Executioner The Log Royal Ghost
Bats Knight Prince The Log
Prince Bats Knight The Log
Knight Prince Executioner
Firecracker Executioner Bats
Prince Bats Knight
Knight Prince
Bats Knight Firecracker Prince The Log
Bats Knight Prince
Prince The Log
Prince Knight Executioner
Firecracker Executioner
Bats Knight Firecracker Prince Executioner The Log
Bats Executioner Firecracker The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log Royal Ghost
Firecracker Executioner The Log Royal Ghost
The Log
Knight Firecracker Prince The Log
Executioner Firecracker The Log
Firecracker Executioner Bats
Firecracker Executioner The Log
The Log Firecracker Executioner
The Log Firecracker
Bats Prince
Firecracker Knight Prince The Log
Firecracker Executioner
Knight Firecracker Executioner The Log
Firecracker
Firecracker Prince The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Bats
Firecracker Prince Executioner The Log
Firecracker The Log
Prince The Log
Prince The Log
The Log
Firecracker The Log Executioner
Firecracker The Log Executioner Royal Ghost
Prince The Log
Firecracker The Log
Bats Firecracker Executioner
Bats Firecracker
The Log
Firecracker
Prince
Firecracker The Log
Bats Prince
Firecracker Executioner
The Log
Knight Firecracker Prince Executioner
The Log Firecracker Executioner
Firecracker Prince Executioner
Bats Firecracker The Log
Firecracker Bats Executioner
Firecracker Prince Executioner The Log Royal Ghost
Prince
Firecracker

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