My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Balloon Prince Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Balloon Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon Prince Inferno Dragon
Giant Snowball
Witch Balloon Inferno Dragon Lumberjack
Zap
Witch Balloon Prince Inferno Dragon
Barbarian Barrel
Elixir Golem Witch Lumberjack
The Log
Elixir Golem Witch Prince Lumberjack
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Witch Balloon Prince Inferno Dragon Lumberjack
Fireball
Elixir Golem Witch Balloon Inferno Dragon Lumberjack
Poison
Elixir Golem Witch Balloon
Lightning
Witch Balloon Prince Inferno Dragon Lumberjack
Rocket
Witch Balloon Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Inferno Dragon Lumberjack Witch Balloon Prince Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Elixir Golem Inferno Dragon Lumberjack Witch

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Witch Balloon Inferno Dragon Lumberjack
Rocket
Witch
Elixir Golem Prince Lumberjack Mega Knight
Balloon
Lumberjack Elixir Golem Mega Knight
Prince
Mega Knight Witch Lumberjack
Inferno Dragon
Mega Knight Elixir Golem
Lumberjack
Balloon Elixir Golem Witch Prince Mega Knight
Mega Knight
Prince Inferno Dragon Witch Balloon Lumberjack

Defense Synergies 0 4

Elixir Golem
Rocket
Witch
Prince Lumberjack Mega Knight
Balloon
Prince
Witch
Inferno Dragon
Mega Knight
Lumberjack
Witch
Mega Knight
Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Inferno Dragon Lumberjack Witch Prince Mega Knight
Rocket Witch Prince Lumberjack Mega Knight Inferno Dragon
Witch Prince Inferno Dragon Lumberjack Mega Knight
Rocket Prince Lumberjack Mega Knight
Lumberjack Mega Knight
Rocket Inferno Dragon Witch
Rocket Mega Knight
Witch Inferno Dragon Prince Lumberjack
Prince Lumberjack Mega Knight
Witch Lumberjack Mega Knight
Inferno Dragon Witch
Prince Lumberjack Mega Knight Rocket Witch
Rocket Mega Knight Witch Prince Lumberjack
Inferno Dragon Prince Lumberjack Mega Knight
Rocket Prince Inferno Dragon Lumberjack Mega Knight
Mega Knight Witch Prince Lumberjack
Mega Knight Witch Prince Lumberjack
Witch Inferno Dragon Lumberjack Mega Knight
Prince Inferno Dragon Lumberjack
Mega Knight Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch Prince
Rocket Prince Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Rocket Witch Prince
Rocket Prince Lumberjack Mega Knight
Witch Prince Inferno Dragon Lumberjack Mega Knight
Rocket Witch
Rocket Prince Witch Lumberjack
Mega Knight Prince Inferno Dragon Lumberjack
Rocket Mega Knight Witch Prince Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch Prince Lumberjack
Rocket Mega Knight Prince
Rocket Prince Mega Knight Witch Lumberjack
Witch Mega Knight
Witch Rocket Prince Inferno Dragon Lumberjack
Mega Knight Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket Prince
Rocket Mega Knight
Rocket Witch
Witch
Rocket Prince Lumberjack
Rocket Prince
Rocket
Rocket
Rocket
Prince
Rocket Witch
Rocket Mega Knight
Rocket
Rocket
Rocket Prince Mega Knight
Rocket Witch Mega Knight
Rocket Prince Mega Knight
Rocket
Rocket Prince
Rocket
Witch Mega Knight
Witch Inferno Dragon
Witch
Witch Prince Mega Knight
Rocket
Witch
Rocket Witch
Rocket Mega Knight
Rocket
Prince Mega Knight
Rocket
Rocket Witch Prince
Rocket Witch
Rocket Prince Lumberjack Mega Knight
Rocket
Prince Mega Knight
Rocket Witch
Rocket Witch
Rocket Witch Prince Mega Knight

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