My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies Elixir Collector Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison Goblin Drill Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Drill Graveyard
Giant Snowball
Battle Ram Zappies Baby Dragon Goblin Drill Graveyard
Zap
Battle Ram Zappies Goblin Drill Graveyard
Barbarian Barrel
Electro Spirit Battle Ram Zappies Goblin Drill Graveyard
The Log
Electro Spirit Battle Ram Zappies Goblin Drill Graveyard
Earthquake
Zappies Elixir Collector Goblin Drill Graveyard
Arrows
Electro Spirit Zappies Goblin Drill Graveyard
Royal Delivery
Electro Spirit Battle Ram Zappies Baby Dragon Goblin Drill Graveyard
Fireball
Battle Ram Zappies Elixir Collector Baby Dragon Goblin Drill
Poison
Zappies Elixir Collector Goblin Drill Graveyard
Lightning
Battle Ram Elixir Collector Baby Dragon
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Elixir Collector Baby Dragon Poison Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Battle Ram Zappies Baby Dragon Poison Goblin Drill Graveyard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Electro Spirit Battle Ram Zappies Baby Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Goblin Drill
Battle Ram
Poison Electro Spirit Zappies Baby Dragon Graveyard
Zappies
Battle Ram Baby Dragon Graveyard
Elixir Collector
Baby Dragon
Graveyard Battle Ram Zappies Poison
Poison
Battle Ram Graveyard Baby Dragon Goblin Drill
Goblin Drill
Electro Spirit Poison
Graveyard
Baby Dragon Poison Battle Ram Zappies

Defense Synergies 0 3

Electro Spirit
Baby Dragon Goblin Drill
Battle Ram
Zappies
Goblin Drill
Elixir Collector
Baby Dragon
Electro Spirit
Poison
Goblin Drill
Electro Spirit Zappies
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Baby Dragon
Zappies Goblin Drill
Zappies Goblin Drill
Zappies Goblin Drill
Poison
Electro Spirit Zappies Baby Dragon
Electro Spirit Zappies Baby Dragon Poison
Electro Spirit Baby Dragon Poison
Zappies Goblin Drill
Zappies
Poison Electro Spirit Zappies Baby Dragon Goblin Drill
Zappies Baby Dragon Poison
Goblin Drill Zappies
Electro Spirit Zappies Baby Dragon Poison Goblin Drill
Zappies Goblin Drill
Zappies Goblin Drill
Zappies Poison Goblin Drill
Electro Spirit Zappies Baby Dragon Goblin Drill
Baby Dragon Poison Goblin Drill Electro Spirit Zappies
Zappies Goblin Drill
Electro Spirit Zappies Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies
Poison Baby Dragon
Zappies
Zappies
Zappies Goblin Drill
Poison Electro Spirit Zappies Baby Dragon
Zappies
Zappies
Electro Spirit Zappies Baby Dragon Poison
Zappies Goblin Drill
Zappies
Poison
Zappies
Zappies Baby Dragon
Zappies Electro Spirit Baby Dragon Poison Goblin Drill
Poison Electro Spirit Zappies Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Goblin Drill
Poison Baby Dragon
Baby Dragon Poison Goblin Drill
Poison
Poison Baby Dragon
Poison Electro Spirit Baby Dragon
Baby Dragon Poison
Poison Baby Dragon
Poison
Poison
Poison
Poison Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison Goblin Drill
Baby Dragon Poison
Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison Goblin Drill
Poison Electro Spirit Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Poison Baby Dragon
Poison Baby Dragon
Electro Spirit Zappies Poison
Poison
Electro Spirit Zappies Poison
Poison
Electro Spirit Zappies
Poison Zappies Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Poison
Electro Spirit Zappies Baby Dragon Poison
Zappies Poison
Poison Baby Dragon

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