My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Elixir Golem Giant Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Elixir Golem Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Giant Miner
Giant Snowball
Spear Goblins Witch Miner
Zap
Spear Goblins Witch
Barbarian Barrel
Spear Goblins Knight Elixir Golem Witch Magic Archer
The Log
Spear Goblins Elixir Golem Witch
Earthquake
Spear Goblins Elixir Golem Witch
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Knight Elixir Golem Witch Miner Magic Archer
Fireball
Elixir Golem Witch Magic Archer
Poison
Spear Goblins Elixir Golem Witch Magic Archer
Lightning
Knight Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Elixir Golem Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Elixir Golem Miner Poison Magic Archer Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Elixir Golem Miner

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Elixir Golem Giant
Knight
Spear Goblins Poison Witch Miner Magic Archer
Elixir Golem
Poison Spear Goblins Witch Magic Archer
Giant
Poison Miner Spear Goblins Witch Magic Archer
Poison
Elixir Golem Giant Miner Knight
Witch
Knight Elixir Golem Giant Miner
Miner
Spear Goblins Giant Poison Knight Witch Magic Archer
Magic Archer
Knight Elixir Golem Giant Miner

Defense Synergies 2 3

Spear Goblins
Knight Poison
Knight
Spear Goblins Magic Archer Poison Witch
Elixir Golem
Giant
Poison
Spear Goblins Knight
Witch
Knight
Miner
Magic Archer
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Magic Archer
Knight Witch
Witch Knight
Witch Knight
Poison
Spear Goblins Magic Archer
Spear Goblins Poison Witch Magic Archer
Poison Magic Archer
Witch
Knight Spear Goblins Miner
Poison Witch Spear Goblins Knight Magic Archer
Spear Goblins Poison Witch Magic Archer
Knight Witch
Poison Witch Magic Archer
Knight
Knight Poison Witch
Spear Goblins Knight Witch Magic Archer
Poison Witch Spear Goblins Knight Magic Archer
Spear Goblins Knight Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Witch
Poison Knight Miner Magic Archer
Spear Goblins Knight Witch
Knight
Knight Witch
Poison Witch Magic Archer
Spear Goblins Knight Witch
Knight
Spear Goblins Knight Poison Witch Magic Archer
Witch
Knight Witch
Poison
Knight Witch
Witch Magic Archer
Witch Spear Goblins Knight Poison Magic Archer
Poison Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight
Poison Miner Magic Archer
Poison Miner Magic Archer
Knight Poison
Poison Magic Archer
Poison Spear Goblins Witch Magic Archer
Poison Witch Magic Archer
Poison Magic Archer
Poison Miner
Poison
Poison Miner Knight Magic Archer
Poison Magic Archer
Poison Knight Miner Magic Archer
Poison Magic Archer
Poison Magic Archer
Spear Goblins Poison Witch Magic Archer
Magic Archer Poison
Poison
Poison Magic Archer
Poison Witch Miner Magic Archer
Poison Magic Archer
Poison
Poison
Poison Witch Magic Archer
Witch
Poison Miner Witch Magic Archer
Poison Witch Miner Magic Archer
Poison Miner Magic Archer
Poison Witch Magic Archer
Poison Witch
Poison Miner Magic Archer
Poison Magic Archer
Poison Magic Archer
Spear Goblins Witch Magic Archer
Poison Witch Magic Archer
Poison Miner Knight Magic Archer
Poison Magic Archer
Poison
Poison Witch Magic Archer
Poison Witch Magic Archer
Poison Witch Miner Magic Archer

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