My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Prince Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Elixir Golem Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince Night Witch
Giant Snowball
Fire Spirit Barbarians Night Witch
Zap
Fire Spirit Prince Goblin Giant Night Witch
Barbarian Barrel
Fire Spirit Barbarians Elixir Golem Night Witch
The Log
Fire Spirit Barbarians Elixir Golem Prince
Earthquake
Barbarians Elixir Golem
Arrows
Fire Spirit Night Witch
Royal Delivery
Fire Spirit Barbarians Elixir Golem Prince Night Witch
Fireball
Barbarians Elixir Golem Night Witch
Poison
Barbarians Elixir Golem Night Witch
Lightning
Prince Night Witch
Rocket
Barbarians Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Rocket Poison Prince Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Elixir Golem Poison Night Witch Barbarians Prince Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Elixir Golem Poison Night Witch

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem Prince Goblin Giant
Barbarians
Elixir Golem
Poison Night Witch Fire Spirit
Rocket
Poison
Elixir Golem Prince Goblin Giant Night Witch
Prince
Fire Spirit Poison
Goblin Giant
Fire Spirit Poison Night Witch
Night Witch
Elixir Golem Poison Goblin Giant

Defense Synergies 0 0

Fire Spirit
Barbarians
Elixir Golem
Rocket
Poison
Prince
Goblin Giant
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Giant
Barbarians Prince Night Witch
Barbarians Rocket Prince Fire Spirit Night Witch
Barbarians Prince Night Witch
Barbarians Rocket Poison Prince
Fire Spirit Night Witch
Rocket Fire Spirit Poison Night Witch
Rocket Barbarians Poison Goblin Giant
Barbarians Prince Night Witch
Fire Spirit Barbarians Prince Night Witch
Barbarians Poison Goblin Giant Night Witch
Poison Night Witch
Barbarians Prince Night Witch Fire Spirit Rocket
Fire Spirit Rocket Barbarians Poison Prince Night Witch
Barbarians Prince
Barbarians Rocket Prince
Barbarians Poison Prince Night Witch
Fire Spirit Barbarians Prince Night Witch
Poison Fire Spirit Barbarians
Barbarians Prince
Fire Spirit Barbarians Poison Prince Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Prince
Poison Rocket Prince
Barbarians Rocket Prince Goblin Giant
Rocket Prince Barbarians Goblin Giant Night Witch
Barbarians Prince Goblin Giant Night Witch
Fire Spirit Rocket Poison Goblin Giant
Rocket Prince Barbarians Goblin Giant Night Witch
Barbarians Prince Goblin Giant
Rocket Barbarians Poison Prince
Barbarians Goblin Giant
Barbarians Prince
Rocket Barbarians Poison Prince Goblin Giant
Barbarians Rocket Prince Goblin Giant Night Witch
Barbarians
Barbarians Rocket Poison Prince Goblin Giant Night Witch
Poison Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket
Poison
Rocket Poison Goblin Giant
Barbarians Rocket Poison Prince
Rocket Poison Fire Spirit
Poison Fire Spirit Rocket Goblin Giant
Fire Spirit Poison
Poison Fire Spirit
Poison
Rocket Fire Spirit Poison Prince Night Witch
Rocket Poison Prince
Poison Fire Spirit Rocket
Rocket Poison Fire Spirit
Rocket Poison
Poison Prince
Rocket Poison
Rocket Poison
Rocket Poison
Rocket Night Witch
Rocket Fire Spirit Poison Prince
Rocket Fire Spirit Poison
Rocket Poison Prince Night Witch
Rocket Poison
Rocket Prince
Rocket Barbarians Poison
Poison Fire Spirit
Poison
Poison Prince
Rocket Poison
Poison Fire Spirit Night Witch
Rocket Poison
Night Witch
Poison Rocket Night Witch
Rocket Poison
Prince
Rocket Poison
Fire Spirit Barbarians Rocket Prince Night Witch
Rocket Poison Fire Spirit
Poison Rocket Prince
Poison
Rocket Poison
Prince
Rocket Poison
Rocket Poison
Poison Rocket Prince Goblin Giant

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