My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Phoenix Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Phoenix Sparky
Giant Snowball
Battle Ram
Zap
Battle Ram Inferno Tower Dark Prince Sparky
Barbarian Barrel
Battle Ram Inferno Tower Dark Prince Magic Archer Sparky
The Log
Battle Ram Dark Prince Sparky
Earthquake
Inferno Tower
Arrows
Royal Delivery
Battle Ram Dark Prince Magic Archer Sparky
Fireball
Battle Ram Inferno Tower Magic Archer Sparky
Poison
Inferno Tower Phoenix Magic Archer Sparky
Lightning
Battle Ram Inferno Tower Dark Prince Phoenix Magic Archer Sparky
Rocket
Inferno Tower Phoenix Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Inferno Tower Dark Prince Poison Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Battle Ram Dark Prince Poison Phoenix Magic Archer Inferno Tower Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Battle Ram Dark Prince Poison

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Battle Ram Dark Prince Phoenix
Battle Ram
Poison Magic Archer Arrows
Inferno Tower
Dark Prince
Arrows Poison Magic Archer Sparky
Poison
Battle Ram Dark Prince
Phoenix
Arrows
Magic Archer
Battle Ram Dark Prince
Sparky
Arrows Dark Prince

Defense Synergies 0 9

Arrows
Inferno Tower Dark Prince Phoenix Sparky
Battle Ram
Inferno Tower
Arrows Dark Prince Poison
Dark Prince
Arrows Inferno Tower Poison Magic Archer
Poison
Inferno Tower Dark Prince Sparky
Phoenix
Arrows
Magic Archer
Dark Prince
Sparky
Arrows Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Magic Archer Sparky
Inferno Tower Sparky Dark Prince Phoenix
Inferno Tower Sparky Dark Prince
Inferno Tower Sparky Dark Prince Phoenix
Arrows Dark Prince Poison Sparky
Arrows Dark Prince Magic Archer
Inferno Tower Arrows Poison Phoenix Magic Archer
Arrows Inferno Tower Poison Phoenix Magic Archer Sparky
Inferno Tower Sparky Phoenix
Inferno Tower Dark Prince Phoenix Sparky
Poison Arrows Dark Prince Magic Archer
Arrows Inferno Tower Poison Phoenix Magic Archer
Inferno Tower Sparky Dark Prince
Sparky Arrows Dark Prince Poison Magic Archer
Inferno Tower Sparky Phoenix
Inferno Tower Sparky
Sparky Arrows Inferno Tower Dark Prince Poison
Arrows Dark Prince Magic Archer
Arrows Poison Dark Prince Magic Archer
Sparky Inferno Tower Phoenix
Dark Prince Arrows Poison Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Dark Prince Sparky
Poison Arrows Phoenix Magic Archer
Inferno Tower Dark Prince Sparky
Dark Prince Inferno Tower Phoenix Sparky
Inferno Tower Dark Prince Phoenix Sparky
Arrows Poison Magic Archer
Dark Prince Sparky Inferno Tower Phoenix
Inferno Tower Dark Prince Phoenix Sparky
Inferno Tower Dark Prince Poison Phoenix Magic Archer Sparky
Inferno Tower Phoenix Sparky
Inferno Tower Dark Prince Phoenix Sparky
Arrows Dark Prince Poison Phoenix
Dark Prince Inferno Tower Sparky
Magic Archer Sparky
Inferno Tower Phoenix Sparky Dark Prince Poison Magic Archer
Arrows Poison Inferno Tower Dark Prince Phoenix Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows Sparky
Arrows Poison Magic Archer
Arrows Poison Magic Archer Sparky
Arrows Dark Prince Poison Sparky
Poison Arrows Dark Prince Magic Archer Sparky
Arrows Poison Magic Archer
Arrows Poison Magic Archer Sparky
Arrows Poison Magic Archer
Arrows Poison
Poison Sparky
Poison Arrows Dark Prince Magic Archer Sparky
Poison Arrows Magic Archer
Poison Magic Archer Sparky
Arrows Poison Magic Archer
Arrows Poison Magic Archer Sparky
Arrows Poison Magic Archer Sparky
Magic Archer Arrows Poison Sparky
Arrows Poison Sparky
Sparky
Arrows Dark Prince Poison Magic Archer Sparky
Arrows Poison Magic Archer
Poison Magic Archer Sparky
Arrows Poison
Sparky
Arrows Poison
Arrows Poison Dark Prince Magic Archer Sparky
Arrows Poison Magic Archer Sparky
Arrows Poison Magic Archer Sparky
Poison Arrows Magic Archer Sparky
Poison Arrows Magic Archer Sparky
Poison
Sparky
Poison Arrows Magic Archer Sparky
Arrows Poison Magic Archer Sparky
Sparky
Arrows Poison Magic Archer Sparky
Dark Prince Magic Archer
Poison Arrows Magic Archer
Arrows
Poison Dark Prince Magic Archer Sparky
Arrows Poison Magic Archer
Arrows Poison Sparky
Dark Prince Sparky
Poison Magic Archer Sparky
Poison Magic Archer
Poison Dark Prince Magic Archer Sparky

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