My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Goblin Hut Prince Phoenix Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Prince Phoenix
Giant Snowball
Bomber Goblin Hut
Zap
Bomber Goblin Hut Prince
Barbarian Barrel
Bomber Elixir Golem Goblin Hut Magic Archer
The Log
Bomber Elixir Golem Goblin Hut Prince
Earthquake
Bomber Elixir Golem Goblin Hut
Arrows
Bomber Goblin Hut
Royal Delivery
Bomber Elixir Golem Goblin Hut Prince Magic Archer
Fireball
Bomber Elixir Golem Goblin Hut Magic Archer
Poison
Bomber Elixir Golem Goblin Hut Phoenix Magic Archer
Lightning
Goblin Hut Prince Phoenix Magic Archer
Rocket
Goblin Hut Prince Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Delivery Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Elixir Golem Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Royal Delivery Elixir Golem Fireball Phoenix Magic Archer Goblin Hut Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Royal Delivery Elixir Golem Fireball

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Prince
Royal Delivery
Elixir Golem
Bomber Fireball Goblin Hut Magic Archer
Fireball
Elixir Golem Magic Archer
Goblin Hut
Elixir Golem Prince Magic Archer
Prince
Bomber Goblin Hut Magic Archer
Phoenix
Magic Archer
Elixir Golem Fireball Goblin Hut Prince

Defense Synergies 0 7

Bomber
Royal Delivery
Fireball Goblin Hut Prince Phoenix Magic Archer
Elixir Golem
Fireball
Royal Delivery Goblin Hut
Goblin Hut
Royal Delivery Fireball
Prince
Royal Delivery Magic Archer
Phoenix
Royal Delivery
Magic Archer
Royal Delivery Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Goblin Hut Magic Archer
Bomber Royal Delivery Goblin Hut Prince Phoenix
Goblin Hut Prince Bomber Royal Delivery
Goblin Hut Prince Bomber Phoenix
Bomber Royal Delivery Fireball Prince
Royal Delivery Fireball Bomber Magic Archer
Royal Delivery Fireball Goblin Hut Phoenix Magic Archer
Fireball Phoenix Magic Archer
Goblin Hut Prince Phoenix
Bomber Royal Delivery Prince Phoenix
Bomber Royal Delivery Fireball Goblin Hut Magic Archer
Royal Delivery Fireball Goblin Hut Phoenix Magic Archer
Goblin Hut Prince Bomber Royal Delivery Fireball
Bomber Fireball Royal Delivery Goblin Hut Prince Magic Archer
Goblin Hut Prince Phoenix
Royal Delivery Fireball Goblin Hut Prince
Bomber Royal Delivery Fireball Goblin Hut Prince
Royal Delivery Fireball Bomber Goblin Hut Prince Magic Archer
Royal Delivery Bomber Fireball Goblin Hut Magic Archer
Goblin Hut Prince Phoenix
Bomber Royal Delivery Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Fireball Goblin Hut Prince
Royal Delivery Fireball Bomber Prince Phoenix Magic Archer
Royal Delivery Goblin Hut Prince
Prince Royal Delivery Fireball Phoenix
Royal Delivery Goblin Hut Prince Phoenix
Royal Delivery Fireball Goblin Hut Magic Archer
Royal Delivery Prince Fireball Goblin Hut Phoenix
Royal Delivery Prince Phoenix
Royal Delivery Fireball Goblin Hut Prince Phoenix Magic Archer
Royal Delivery Goblin Hut Phoenix
Goblin Hut Prince Phoenix
Royal Delivery Fireball Prince Phoenix
Royal Delivery Prince Fireball
Bomber Fireball Magic Archer
Goblin Hut Phoenix Bomber Royal Delivery Fireball Prince Magic Archer
Bomber Royal Delivery Fireball Goblin Hut Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Magic Archer
Fireball Goblin Hut Magic Archer
Fireball Prince
Bomber Fireball Magic Archer
Fireball Magic Archer
Bomber Magic Archer
Fireball Magic Archer
Fireball
Fireball Prince
Fireball Prince Magic Archer
Fireball Magic Archer
Fireball Goblin Hut Magic Archer
Fireball Magic Archer
Fireball Goblin Hut Prince Magic Archer
Bomber Fireball Goblin Hut Magic Archer
Magic Archer Fireball Goblin Hut
Fireball
Bomber
Bomber Fireball Prince Magic Archer
Bomber Fireball Magic Archer
Fireball Prince Magic Archer
Fireball
Prince
Fireball
Bomber Fireball Magic Archer
Fireball Magic Archer
Fireball Prince Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Goblin Hut
Fireball
Bomber Fireball Magic Archer
Fireball Magic Archer
Prince
Fireball Magic Archer
Fireball Goblin Hut Prince Magic Archer
Fireball Magic Archer
Fireball
Fireball Prince Magic Archer
Bomber Fireball Magic Archer
Fireball
Prince
Fireball Magic Archer
Fireball Magic Archer
Fireball Prince Magic Archer

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