My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon P.E.K.K.A Bandit Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit Night Witch
Giant Snowball
Baby Dragon Miner Night Witch
Zap
Bandit Night Witch
Barbarian Barrel
Valkyrie Bandit Electro Wizard Night Witch
The Log
Bandit
Earthquake
Arrows
Night Witch
Royal Delivery
Valkyrie Baby Dragon P.E.K.K.A Miner Bandit Electro Wizard Night Witch
Fireball
Baby Dragon Bandit Electro Wizard Night Witch
Poison
Electro Wizard Night Witch
Lightning
Valkyrie Baby Dragon Bandit Electro Wizard Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Baby Dragon P.E.K.K.A Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Miner Bandit Valkyrie Baby Dragon Electro Wizard Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Miner Bandit Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Baby Dragon P.E.K.K.A Bandit Electro Wizard
Rage
Electro Wizard Night Witch
Baby Dragon
Valkyrie P.E.K.K.A Miner Bandit Electro Wizard
P.E.K.K.A
Electro Wizard Valkyrie Baby Dragon Night Witch
Miner
Baby Dragon Bandit Electro Wizard
Bandit
Valkyrie Baby Dragon Miner Electro Wizard
Electro Wizard
P.E.K.K.A Valkyrie Rage Baby Dragon Miner Bandit
Night Witch
Rage P.E.K.K.A

Defense Synergies 0 10

Valkyrie
Baby Dragon P.E.K.K.A Bandit Electro Wizard Night Witch
Rage
Baby Dragon
Valkyrie P.E.K.K.A Bandit
P.E.K.K.A
Valkyrie Baby Dragon Electro Wizard
Miner
Bandit
Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Valkyrie P.E.K.K.A Bandit Night Witch
Night Witch
Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard
P.E.K.K.A Valkyrie Bandit Electro Wizard Night Witch
P.E.K.K.A Valkyrie Bandit Electro Wizard Night Witch
P.E.K.K.A Night Witch Valkyrie Bandit Electro Wizard
Valkyrie P.E.K.K.A
Valkyrie Baby Dragon Bandit Electro Wizard Night Witch
Electro Wizard Baby Dragon Night Witch
Valkyrie Baby Dragon P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Night Witch
Valkyrie Miner Bandit Electro Wizard Night Witch
Valkyrie Electro Wizard Baby Dragon Bandit Night Witch
Baby Dragon Electro Wizard Night Witch
P.E.K.K.A Night Witch Valkyrie Bandit Electro Wizard
Valkyrie Baby Dragon P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Valkyrie P.E.K.K.A Electro Wizard Night Witch
Valkyrie Baby Dragon Bandit Electro Wizard Night Witch
Valkyrie Baby Dragon Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Baby Dragon P.E.K.K.A Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Valkyrie Baby Dragon Miner
P.E.K.K.A Bandit Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Bandit Electro Wizard Night Witch
P.E.K.K.A Valkyrie Bandit Night Witch
Baby Dragon Electro Wizard
P.E.K.K.A Valkyrie Bandit Electro Wizard Night Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Valkyrie Baby Dragon Bandit
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Bandit Night Witch
Valkyrie Baby Dragon
Electro Wizard Valkyrie Baby Dragon P.E.K.K.A Night Witch
Valkyrie Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Bandit
Baby Dragon Miner Bandit Electro Wizard
Baby Dragon Miner Bandit
Valkyrie
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Miner Bandit
Electro Wizard Night Witch
Miner Valkyrie Bandit Electro Wizard
Baby Dragon
Baby Dragon Miner Bandit
Baby Dragon Bandit
Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Night Witch
Baby Dragon Bandit Electro Wizard
Valkyrie Baby Dragon Miner
Baby Dragon Night Witch
Baby Dragon
Valkyrie Baby Dragon
Miner Baby Dragon Bandit Electro Wizard
Baby Dragon Miner Bandit
Miner Baby Dragon Bandit
Baby Dragon Electro Wizard Night Witch
Electro Wizard
Night Witch
Miner Bandit Night Witch
Electro Wizard
P.E.K.K.A
Electro Wizard Bandit Night Witch
Baby Dragon Electro Wizard
Miner Valkyrie Baby Dragon Electro Wizard
Baby Dragon
P.E.K.K.A
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Miner Bandit Electro Wizard

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