My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Witch
Zap
Firecracker Guards Witch
Barbarian Barrel
Firecracker Valkyrie Wizard Guards Witch
The Log
Firecracker Guards Witch
Earthquake
Firecracker Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Valkyrie Wizard Guards Witch P.E.K.K.A
Fireball
Firecracker Wizard Witch
Poison
Firecracker Wizard Guards Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Valkyrie Freeze Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Freeze
Firecracker
Valkyrie P.E.K.K.A
Valkyrie
Firecracker Wizard Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Guards
Freeze
Arrows
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Valkyrie Wizard Witch

Defense Synergies 1 12

Arrows
Valkyrie P.E.K.K.A
Firecracker
Valkyrie Guards P.E.K.K.A
Valkyrie
Firecracker Arrows Wizard Freeze Witch P.E.K.K.A
Wizard
Valkyrie Guards Freeze P.E.K.K.A
Guards
Firecracker Wizard Witch
Freeze
Valkyrie Wizard
Witch
Valkyrie Guards
P.E.K.K.A
Arrows Firecracker Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
P.E.K.K.A Firecracker Valkyrie Witch
Witch P.E.K.K.A Valkyrie Freeze
Witch P.E.K.K.A Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Freeze Firecracker Valkyrie Guards
Arrows Firecracker Wizard Freeze Witch
Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A
Guards Firecracker Valkyrie
Valkyrie Guards Witch Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard Witch
P.E.K.K.A Valkyrie Wizard Guards Freeze Witch
Valkyrie Wizard Arrows Firecracker Guards Freeze Witch P.E.K.K.A
P.E.K.K.A
Freeze P.E.K.K.A
Wizard Arrows Firecracker Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Firecracker Wizard Guards Witch
Arrows Valkyrie Wizard Freeze Witch Firecracker Guards
P.E.K.K.A
Valkyrie Wizard Arrows Firecracker Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Witch P.E.K.K.A
Arrows Firecracker Valkyrie Wizard
Guards P.E.K.K.A Valkyrie Witch
Valkyrie Guards P.E.K.K.A
P.E.K.K.A Valkyrie Guards Witch
Arrows Firecracker Wizard Freeze Witch
Guards P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie
Freeze P.E.K.K.A Firecracker Valkyrie Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Valkyrie Guards Witch
P.E.K.K.A Arrows Valkyrie Guards
P.E.K.K.A Valkyrie Wizard Guards Witch
Wizard Firecracker Valkyrie Witch
Guards Witch Firecracker Valkyrie Freeze P.E.K.K.A
Arrows Valkyrie Firecracker Wizard Freeze Witch P.E.K.K.A
Arrows
P.E.K.K.A
P.E.K.K.A Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Guards Freeze
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Freeze Witch
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Guards
Firecracker Arrows Valkyrie Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows Freeze
Arrows Firecracker Wizard
Arrows Firecracker Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Firecracker Freeze Valkyrie Wizard Witch
Witch
Arrows Firecracker Wizard Witch
Arrows Wizard Witch
Arrows Firecracker
Arrows Firecracker Wizard Witch
Firecracker Wizard Guards Freeze Witch
Arrows Wizard
Arrows Firecracker Freeze
P.E.K.K.A
Arrows Firecracker Wizard
Guards Freeze Witch
Arrows Firecracker Wizard Witch
Freeze
Arrows
Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Firecracker Guards Freeze Witch
Firecracker Witch
Firecracker Freeze Witch
P.E.K.K.A
Firecracker Wizard

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