My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Flying Machine P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Army Inferno Dragon
Giant Snowball
Bats Archers Cannon Flying Machine Skeleton Army Inferno Dragon
Zap
Bats Archers Cannon Flying Machine Skeleton Army Inferno Dragon
Barbarian Barrel
Archers Cannon Skeleton Army
The Log
Archers Cannon Skeleton Army
Earthquake
Archers Cannon Skeleton Army
Arrows
Bats Archers Flying Machine Skeleton Army
Royal Delivery
Bats Archers Flying Machine Skeleton Army P.E.K.K.A Inferno Dragon
Fireball
Archers Cannon Flying Machine Skeleton Army Inferno Dragon
Poison
Bats Archers Cannon Flying Machine Skeleton Army
Lightning
Cannon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Archers Cannon Skeleton Army Flying Machine Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Archers Cannon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Flying Machine Rage P.E.K.K.A Inferno Dragon
Archers
P.E.K.K.A Inferno Dragon
Cannon
Flying Machine
Bats P.E.K.K.A
Rage
Bats
Skeleton Army
P.E.K.K.A
Bats Archers Flying Machine
Inferno Dragon
Bats Archers

Defense Synergies 0 12

Bats
Cannon P.E.K.K.A Inferno Dragon
Archers
Cannon Skeleton Army P.E.K.K.A
Cannon
Bats Archers Flying Machine Skeleton Army Inferno Dragon
Flying Machine
Cannon Skeleton Army P.E.K.K.A
Rage
Skeleton Army
Archers Cannon Flying Machine Inferno Dragon
P.E.K.K.A
Bats Archers Flying Machine
Inferno Dragon
Bats Cannon Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Flying Machine
Skeleton Army P.E.K.K.A Inferno Dragon Bats Cannon Flying Machine
Cannon Skeleton Army P.E.K.K.A Bats Archers Inferno Dragon
Cannon Skeleton Army P.E.K.K.A Inferno Dragon Bats
Skeleton Army P.E.K.K.A
Skeleton Army Bats Archers Cannon Flying Machine
Bats Inferno Dragon Archers Cannon Flying Machine
Cannon Flying Machine P.E.K.K.A
Cannon P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Archers Cannon
Bats Archers Skeleton Army Cannon Flying Machine
Inferno Dragon Bats Archers Flying Machine
Cannon Skeleton Army P.E.K.K.A Bats Flying Machine
Skeleton Army Bats Cannon P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon Cannon
Skeleton Army Cannon P.E.K.K.A Inferno Dragon
Bats Cannon Skeleton Army P.E.K.K.A
Cannon Bats Archers Flying Machine Skeleton Army
Bats Archers Cannon Flying Machine Inferno Dragon
P.E.K.K.A Cannon Inferno Dragon
Skeleton Army Bats Archers Cannon Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers P.E.K.K.A
Archers Flying Machine Inferno Dragon
Skeleton Army P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Bats
P.E.K.K.A Cannon Skeleton Army Inferno Dragon
Bats Archers Flying Machine
Skeleton Army P.E.K.K.A Bats Archers Flying Machine
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Bats Flying Machine Skeleton Army Inferno Dragon
P.E.K.K.A Cannon Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Flying Machine
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Cannon
Archers Cannon Flying Machine Skeleton Army
Skeleton Army Bats Archers Flying Machine P.E.K.K.A Inferno Dragon
Bats Archers Cannon Flying Machine P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine
Flying Machine
Flying Machine
Bats Flying Machine
Archers Flying Machine
Flying Machine
Flying Machine
Bats
Flying Machine
Archers Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Bats
Archers Flying Machine
Flying Machine
Flying Machine
Inferno Dragon
Flying Machine
Flying Machine
Bats Archers Flying Machine
Bats Flying Machine
P.E.K.K.A
Bats Archers Flying Machine Skeleton Army
Archers Flying Machine
Flying Machine
Flying Machine
Flying Machine P.E.K.K.A
Bats Flying Machine
Bats Flying Machine
Flying Machine

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