My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Witch P.E.K.K.A Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Fisherman
Giant Snowball
Archers Witch Fisherman Little Prince
Zap
Archers Witch Fisherman Little Prince
Barbarian Barrel
Archers Witch Little Prince
The Log
Archers Witch Fisherman Little Prince
Earthquake
Archers Witch
Arrows
Archers Witch Little Prince
Royal Delivery
Archers Battle Healer Witch P.E.K.K.A Fisherman Little Prince
Fireball
Archers Battle Healer Witch Fisherman Little Prince
Poison
Archers Battle Healer Witch Fisherman Little Prince
Lightning
Battle Healer Witch Fisherman Little Prince
Rocket
Battle Healer Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Fisherman Little Prince Battle Healer Giant Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Fisherman Little Prince

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer Giant P.E.K.K.A Fisherman
Battle Healer
Archers Giant Witch Fisherman
Giant
Archers Battle Healer Witch The Log Fisherman Little Prince
Witch
Battle Healer Giant P.E.K.K.A
P.E.K.K.A
Archers Witch The Log Fisherman
The Log
Giant P.E.K.K.A Fisherman Little Prince
Fisherman
Archers Battle Healer Giant P.E.K.K.A The Log
Little Prince
Giant The Log

Defense Synergies 1 14

Archers
Battle Healer Witch P.E.K.K.A The Log Fisherman
Battle Healer
Archers Witch The Log Fisherman Little Prince
Giant
Witch
Archers Battle Healer The Log Fisherman
P.E.K.K.A
The Log Archers Fisherman
The Log
P.E.K.K.A Archers Battle Healer Witch Fisherman Little Prince
Fisherman
Archers Battle Healer Witch P.E.K.K.A The Log
Little Prince
Battle Healer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
P.E.K.K.A Battle Healer Witch The Log Fisherman
Witch P.E.K.K.A Fisherman Archers
Witch P.E.K.K.A Fisherman
Battle Healer P.E.K.K.A The Log
The Log Archers
Archers Witch Little Prince
Battle Healer P.E.K.K.A The Log
Witch P.E.K.K.A Fisherman
Archers Battle Healer Fisherman Little Prince
Archers Witch The Log Fisherman
Archers Witch
P.E.K.K.A Battle Healer Witch The Log
Witch P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log Fisherman
Witch P.E.K.K.A Fisherman
Archers Battle Healer Witch The Log Fisherman Little Prince
Witch The Log Archers Battle Healer Fisherman Little Prince
P.E.K.K.A Fisherman
Archers Battle Healer Witch P.E.K.K.A The Log Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Battle Healer Witch P.E.K.K.A Fisherman
Archers Battle Healer The Log Fisherman
P.E.K.K.A Battle Healer Witch The Log Fisherman
P.E.K.K.A Battle Healer The Log Fisherman
P.E.K.K.A Battle Healer Witch Fisherman
Archers Witch
P.E.K.K.A Archers Battle Healer Witch
P.E.K.K.A Battle Healer Fisherman
P.E.K.K.A Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A The Log
P.E.K.K.A Witch
Archers Witch
Witch Archers Battle Healer P.E.K.K.A The Log Fisherman Little Prince
Archers Battle Healer Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Fisherman
The Log
The Log
The Log
Witch
Archers Witch The Log
The Log
The Log Fisherman
Fisherman
The Log Fisherman
Archers
The Log Fisherman
Fisherman
The Log Fisherman
Witch The Log
The Log
Fisherman
Archers The Log Fisherman
Witch The Log Little Prince
The Log
The Log Fisherman
The Log
The Log Witch Little Prince
Witch Fisherman
The Log Witch Fisherman
Witch The Log Fisherman
The Log Fisherman
Archers Witch Little Prince
Witch
The Log
P.E.K.K.A
The Log
Archers Witch
Archers Witch
The Log
The Log
P.E.K.K.A
Witch The Log
Witch
Witch The Log Little Prince

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