My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker P.E.K.K.A Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Night Witch
Giant Snowball
Archers Night Witch Little Prince
Zap
Archers Firecracker Night Witch Little Prince
Barbarian Barrel
Archers Firecracker Night Witch Little Prince
The Log
Archers Firecracker Mini P.E.K.K.A Little Prince
Earthquake
Archers Firecracker
Arrows
Archers Firecracker Night Witch Little Prince
Royal Delivery
Archers Firecracker Mini P.E.K.K.A P.E.K.K.A Night Witch Little Prince
Fireball
Archers Firecracker Night Witch Little Prince
Poison
Archers Firecracker Night Witch Little Prince
Lightning
Mini P.E.K.K.A Night Witch Little Prince
Rocket
Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Firecracker Little Prince Mini P.E.K.K.A Night Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Firecracker Little Prince

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A P.E.K.K.A
Firecracker
Mini P.E.K.K.A Mirror P.E.K.K.A
Mini P.E.K.K.A
Archers Firecracker Mirror Lightning Little Prince
Mirror
Firecracker Mini P.E.K.K.A Lightning Night Witch
Lightning
Mini P.E.K.K.A Mirror
P.E.K.K.A
Archers Firecracker Night Witch
Night Witch
Mirror P.E.K.K.A
Little Prince
Mini P.E.K.K.A

Defense Synergies 0 9

Archers
Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker
Archers Mini P.E.K.K.A Mirror P.E.K.K.A Night Witch
Mini P.E.K.K.A
Archers Firecracker Mirror
Mirror
Firecracker Mini P.E.K.K.A Night Witch
Lightning
P.E.K.K.A
Archers Firecracker
Night Witch
Firecracker Mirror
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker
Mini P.E.K.K.A P.E.K.K.A Firecracker Night Witch
Mini P.E.K.K.A P.E.K.K.A Archers Lightning Night Witch
Mini P.E.K.K.A P.E.K.K.A Night Witch Firecracker
Lightning Firecracker Mini P.E.K.K.A P.E.K.K.A
Archers Firecracker Night Witch
Lightning Archers Firecracker Night Witch Little Prince
Lightning P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Night Witch
Archers Firecracker Mini P.E.K.K.A Night Witch Little Prince
Archers Firecracker Night Witch
Archers Firecracker Night Witch
Mini P.E.K.K.A P.E.K.K.A Night Witch Lightning
Firecracker Mini P.E.K.K.A P.E.K.K.A Night Witch
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Lightning P.E.K.K.A
Firecracker Mini P.E.K.K.A P.E.K.K.A Night Witch
Archers Firecracker Night Witch Little Prince
Archers Firecracker Little Prince
Mini P.E.K.K.A P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A P.E.K.K.A Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A Lightning
P.E.K.K.A Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning P.E.K.K.A Night Witch
P.E.K.K.A Mini P.E.K.K.A Night Witch
Firecracker Archers
Mini P.E.K.K.A P.E.K.K.A Archers Lightning Night Witch
Mini P.E.K.K.A P.E.K.K.A
Lightning P.E.K.K.A Firecracker Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
Lightning P.E.K.K.A
Mini P.E.K.K.A Lightning P.E.K.K.A Night Witch
Archers Firecracker
Archers Firecracker Mini P.E.K.K.A Lightning P.E.K.K.A Night Witch Little Prince
Archers Firecracker Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker
Lightning
Lightning Firecracker
Firecracker
Firecracker
Archers Firecracker
Firecracker Lightning
Firecracker Lightning
Lightning Mini P.E.K.K.A Night Witch
Firecracker Lightning
Lightning Archers Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning
Mini P.E.K.K.A Lightning Night Witch
Lightning Archers Firecracker Mini P.E.K.K.A
Lightning Firecracker Little Prince
Lightning Night Witch
Lightning
Lightning
Lightning
Firecracker Little Prince
Firecracker Lightning
Lightning
Lightning Firecracker
Lightning Archers Firecracker Night Witch Little Prince
Lightning Firecracker
Lightning Mini P.E.K.K.A Night Witch
Lightning Night Witch
Lightning Firecracker
P.E.K.K.A
Firecracker Lightning
Lightning Archers Night Witch
Lightning Archers Firecracker
Lightning Firecracker Mini P.E.K.K.A
Firecracker Lightning
Lightning
Firecracker P.E.K.K.A
Firecracker Lightning
Firecracker Lightning
Lightning Firecracker Little Prince

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