My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider P.E.K.K.A Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Dart Goblin Hog Rider Guards
Zap
Dart Goblin Guards
Barbarian Barrel
Dart Goblin Guards Executioner
The Log
Dart Goblin Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Hog Rider Guards Executioner P.E.K.K.A Boss Bandit
Fireball
Dart Goblin Hog Rider Executioner Boss Bandit
Poison
Dart Goblin Guards Executioner Boss Bandit
Lightning
Executioner Boss Bandit
Rocket
Hog Rider Executioner Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner P.E.K.K.A Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Guards Fireball Hog Rider Executioner Boss Bandit P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Dart Goblin Guards Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Hog Rider P.E.K.K.A The Log
Fireball
Hog Rider The Log
Hog Rider
Fireball The Log Dart Goblin Guards Executioner
Guards
Hog Rider The Log
Executioner
Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Dart Goblin Executioner The Log
The Log
Hog Rider Dart Goblin Fireball Guards Executioner P.E.K.K.A
Boss Bandit

Defense Synergies 2 6

Dart Goblin
Guards P.E.K.K.A The Log
Fireball
The Log
Hog Rider
Guards
Dart Goblin Executioner The Log
Executioner
Guards The Log
P.E.K.K.A
The Log Dart Goblin
The Log
Fireball P.E.K.K.A Dart Goblin Guards Executioner
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Executioner The Log
P.E.K.K.A Dart Goblin Executioner The Log
P.E.K.K.A Dart Goblin Executioner
P.E.K.K.A Dart Goblin Guards
Fireball P.E.K.K.A The Log
Fireball The Log Dart Goblin Guards Executioner
Dart Goblin Fireball Executioner
Dart Goblin Fireball P.E.K.K.A The Log
P.E.K.K.A
Guards Dart Goblin
Dart Goblin Guards Executioner Fireball The Log
Executioner Dart Goblin Fireball
P.E.K.K.A Fireball Guards The Log
Fireball Executioner Dart Goblin Guards P.E.K.K.A The Log
P.E.K.K.A
Fireball P.E.K.K.A The Log
Fireball Executioner P.E.K.K.A
Fireball Dart Goblin Guards Executioner The Log
Executioner The Log Dart Goblin Fireball Guards
P.E.K.K.A Dart Goblin
Dart Goblin Fireball Guards Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A
Fireball Executioner The Log
Guards P.E.K.K.A The Log
Guards P.E.K.K.A Fireball The Log
P.E.K.K.A Guards Executioner
Fireball Executioner Dart Goblin
Guards P.E.K.K.A Dart Goblin Fireball
P.E.K.K.A
P.E.K.K.A Fireball The Log
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Fireball Guards The Log
P.E.K.K.A Fireball Guards Executioner
Dart Goblin Fireball Executioner
Guards Dart Goblin Fireball Executioner P.E.K.K.A The Log
Executioner Dart Goblin Fireball P.E.K.K.A The Log
Fireball
P.E.K.K.A
P.E.K.K.A Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Guards The Log
Fireball Dart Goblin Executioner The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball Guards The Log
Fireball Executioner The Log
Fireball Executioner Dart Goblin
Dart Goblin Executioner The Log
Fireball The Log Dart Goblin Executioner
Fireball The Log Dart Goblin
Fireball Guards
Dart Goblin Fireball The Log
Fireball Dart Goblin Executioner
Dart Goblin Fireball Executioner The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball Executioner The Log
Dart Goblin Fireball Executioner The Log
Fireball
Dart Goblin Fireball Executioner The Log
Dart Goblin Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Fireball The Log Dart Goblin Executioner
Fireball The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball Executioner
Dart Goblin Fireball Guards
Fireball
Dart Goblin Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Dart Goblin Fireball Guards
Fireball Dart Goblin Executioner
The Log Fireball
Fireball Dart Goblin Executioner
The Log Dart Goblin Fireball Executioner
Fireball
Dart Goblin Executioner P.E.K.K.A
Dart Goblin Fireball Guards The Log
Dart Goblin Fireball Executioner
Dart Goblin Fireball Executioner The Log
P.E.K.K.A
Fireball Dart Goblin

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