My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Tombstone Three Musketeers Prince P.E.K.K.A Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Battle Healer Prince P.E.K.K.A Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Prince Skeleton King
Giant Snowball
Tombstone Three Musketeers Skeleton King
Zap
Tombstone Three Musketeers Prince Skeleton King
Barbarian Barrel
Rascals Tombstone Three Musketeers Ice Wizard Skeleton King
The Log
Rascals Tombstone Three Musketeers Prince Skeleton King
Earthquake
Tombstone Skeleton King
Arrows
Rascals Tombstone Skeleton King
Royal Delivery
Rascals Battle Healer Three Musketeers Prince P.E.K.K.A Ice Wizard Skeleton King
Fireball
Rascals Tombstone Battle Healer Three Musketeers Ice Wizard Skeleton King
Poison
Rascals Tombstone Battle Healer Three Musketeers Ice Wizard Skeleton King
Lightning
Tombstone Battle Healer Three Musketeers Prince Ice Wizard Skeleton King
Rocket
Rascals Battle Healer Three Musketeers Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Healer Prince P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Ice Wizard Battle Healer Skeleton King Rascals Prince P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tombstone Ice Wizard Battle Healer Skeleton King

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Battle Healer Prince
Tombstone
Battle Healer
Rascals Three Musketeers Prince Ice Wizard
Three Musketeers
Battle Healer
Prince
Rascals Battle Healer Ice Wizard
P.E.K.K.A
Ice Wizard
Ice Wizard
Battle Healer Prince P.E.K.K.A
Skeleton King

Defense Synergies 1 8

Rascals
Battle Healer
Tombstone
Skeleton King Prince Ice Wizard
Battle Healer
Rascals Prince Ice Wizard
Three Musketeers
Prince
Tombstone Battle Healer Ice Wizard
P.E.K.K.A
Ice Wizard
Ice Wizard
Tombstone Battle Healer Prince P.E.K.K.A Skeleton King
Skeleton King
Tombstone Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
P.E.K.K.A Rascals Tombstone Battle Healer Three Musketeers Prince Ice Wizard
Three Musketeers Prince P.E.K.K.A Rascals Tombstone Ice Wizard
Three Musketeers Prince P.E.K.K.A Rascals Tombstone Ice Wizard Skeleton King
Tombstone Battle Healer Prince P.E.K.K.A
Rascals Ice Wizard
Three Musketeers Rascals Tombstone Ice Wizard
Rascals Battle Healer P.E.K.K.A
Three Musketeers P.E.K.K.A Rascals Tombstone Prince Ice Wizard Skeleton King
Rascals Battle Healer Prince Ice Wizard
Ice Wizard Rascals Tombstone Skeleton King
Three Musketeers Rascals Ice Wizard
Tombstone Prince P.E.K.K.A Rascals Battle Healer Three Musketeers Ice Wizard
Three Musketeers Rascals Tombstone Prince P.E.K.K.A Skeleton King
P.E.K.K.A Rascals Tombstone Three Musketeers Prince Skeleton King
Rascals Three Musketeers Prince P.E.K.K.A
Three Musketeers Rascals Tombstone Prince P.E.K.K.A
Tombstone Rascals Battle Healer Three Musketeers Prince Ice Wizard
Rascals Tombstone Battle Healer Ice Wizard
P.E.K.K.A Three Musketeers Prince
Rascals Battle Healer Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Tombstone Battle Healer Prince P.E.K.K.A
Battle Healer Prince
Tombstone P.E.K.K.A Rascals Battle Healer Prince
Prince P.E.K.K.A Rascals Battle Healer
P.E.K.K.A Rascals Tombstone Battle Healer Three Musketeers Prince
Rascals Three Musketeers Ice Wizard
Rascals Prince P.E.K.K.A Tombstone Battle Healer Ice Wizard
P.E.K.K.A Rascals Battle Healer Prince
P.E.K.K.A Tombstone Prince
P.E.K.K.A Tombstone Three Musketeers
P.E.K.K.A Rascals Tombstone Prince
P.E.K.K.A Prince
Rascals Prince P.E.K.K.A Tombstone Three Musketeers Skeleton King
Rascals Three Musketeers
Rascals Tombstone Battle Healer Three Musketeers Prince P.E.K.K.A Skeleton King
Rascals Battle Healer P.E.K.K.A Ice Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Ice Wizard
Rascals Prince
Ice Wizard
Ice Wizard
Three Musketeers Prince
Prince
Three Musketeers
Prince
Three Musketeers
Three Musketeers
Three Musketeers
Three Musketeers Prince
Prince
Prince
Ice Wizard
Ice Wizard
Prince
Ice Wizard
P.E.K.K.A Prince
Tombstone Prince
Three Musketeers Ice Wizard
Rascals Three Musketeers Prince
Skeleton King
Three Musketeers Prince P.E.K.K.A
Rascals Skeleton King
Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: